Credos requirements do not make sense...

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Credos requirements do not make sense...

Postby Alitis » Sun May 05, 2019 4:23 pm

Why do I have to pass through hunter credo in order to aquire lumberjack credo ? Does not make any sense, does it ?
At least please fix markmanship, if you need us to have hunter as a prerequisite... though I would prefer to re-order credos requirements to be in a more sensible order :mrgreen:
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Re: Credos requirements do not make sense...

Postby MooCow » Sun May 05, 2019 7:32 pm

Maybe you need hunter because lumberjacks hunt trees?
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Re: Credos requirements do not make sense...

Postby Aceb » Sun May 05, 2019 7:36 pm

MooCow wrote:Maybe you need hunter because lumberjacks hunt trees?


Seeing how people hunt for few species, yeah.
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Re: Credos requirements do not make sense...

Postby Uriel » Sun May 05, 2019 8:30 pm

Check out then pearl diver...
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Re: Credos requirements do not make sense...

Postby azrid » Sun May 05, 2019 8:35 pm

lumberjack should be a base credo available for a fresh character too
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Re: Credos requirements do not make sense...

Postby Alitis » Sun May 05, 2019 9:33 pm

azrid wrote:lumberjack should be a base credo available for a fresh character too


+1
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Re: Credos requirements do not make sense...

Postby leonideus » Sat May 11, 2019 7:55 am

Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.
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Re: Credos requirements do not make sense...

Postby Headchef » Sat May 11, 2019 8:58 am

leonideus wrote:Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.



well yes, it should.

Because the higher credos have incredibly insane rewards and part of the challenge is that you've already had to complete all those others, and effectively your tasks per level for blacksmith is higher.

but I understand people prefer everything strong to come easy to them.
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Re: Credos requirements do not make sense...

Postby loskierek » Sat May 11, 2019 2:57 pm

Headchef wrote:
leonideus wrote:Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.



well yes, it should.

Because the higher credos have incredibly insane rewards and part of the challenge is that you've already had to complete all those others, and effectively your tasks per level for blacksmith is higher.

but I understand people prefer everything strong to come easy to them.


you don't have to reduce the required credos for the higher tier, just the paths the credos take dont make much sense, would have been better if we we just able to take what we want and if u want tier 3 credo u dont have to follow a certain path, sure few credos would not be touched but that would give an insight to devs on which credos need a rework
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