How it works currently.
Quest giver just gives you the exp, LP or hunger debuff, or Q increase outright. or a leaf or a rock is rewarded.
How it works in an item based system:
All rewards are tradeable.
For exp and LP you would get a Curio from the quest giver which would need to be studied.
Hunger debuff is given as something you eat or put on food. ( Could expand this to include things like fep increasing spices, or other food related things)
Quality increase buff. Given as a trinket you would take this item and give it to your Village idol, or coronation stone. ( If given to idol it increases local quality, if given to realm coronation stone the buff is realm wide. )
having the rewards item based would be a boon to everyone as they could trade off what they dont want for something they do want. or they could trade their exp rewards for projects like digging the village or public hq well ect.
and yes ive posted this before but instead of necroing it i reposted. sorry mods
