Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
boshaw wrote:-1 people will just use alts and tiny claimed airlock bubbles near them. doesn't solve the problem and just another bad band aide.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
nosfirebird wrote:only way to fix it is the nodes moving when harvested salem did events that spawn stuff randomly when exploring so why cant jorb/loftar do it
jorb wrote:Ideally the game should play itself.
ricky wrote:Fairy mushrooms are "random spawns", so far as the item you right click to harvest changes. Are they easily botted? I really dont know. I certainly wouldnt mind All LRs to behave this way.
super long timers are bad, not only for this application, but in general. I dont want to spend two whole minutes doing nothing. imagine if blueberries took 30 seconds to harvest
pppp wrote:Maybe the current resources should give only a hint, like a scent, which allows player to track actual location of the item. Make the item appear in some radius from the resource position, with random (alpha, r) where alpha has linear distribution 0..2PI and r has Gaussian distribution with mean ~70 tiles and standard deviation ~20 tiles (still there will be some cutoff needed to avoid negative, zero and very low values of r). Resource must spawn on time, rather than on picking the hint, otherwise claiming the center would still be exploitable. It should still be possible to randomly find spawned resource without having access to the center. Some tweaks can be done server-side to reduce map visibility of spawned resource to, e.g. 15 tiles.
Claiming and maintaining 200 x 200 area (or radius 100 circular area) and still having marginal leaks makes little sense for most resources, except maybe icicles. In these cases radius RNG range can be increased.
Users browsing this forum: Claude [Bot], Facebook [Bot] and 21 guests