Natural Resources Alternative to 2 Minute Timer

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Natural Resources Alternative to 2 Minute Timer

Postby bmjclark » Thu May 09, 2019 3:34 am

Make it so that the person who collects the resource leaves a scent that lasts an hour and causes redhanded. The idea being that you can't just grab the thing and instantly hearth with it, at least you could get contested (and tracked) while en route. You could even go as far as making it so that you can't hearth as long as the resource is in your inventory for an hour after it's collected to prevent people grabbing it and hearthing alts home with it.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby boshaw » Thu May 09, 2019 3:40 am

-1 people will just use alts and tiny claimed airlock bubbles near them. doesn't solve the problem and just another bad band aid.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby bmjclark » Thu May 09, 2019 3:42 am

boshaw wrote:-1 people will just use alts and tiny claimed airlock bubbles near them. doesn't solve the problem and just another bad band aide.


You're a bad band aid

But also, people can already do that. So at very least it doesnt actually make it any worse.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby nosfirebird » Thu May 09, 2019 5:02 am

only way to fix it is the nodes moving when harvested salem did events that spawn stuff randomly when exploring so why cant jorb/loftar do it
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Re: Natural Resources Alternative to 2 Minute Timer

Postby DDDsDD999 » Thu May 09, 2019 5:07 am

nosfirebird wrote:only way to fix it is the nodes moving when harvested salem did events that spawn stuff randomly when exploring so why cant jorb/loftar do it

We've suggested it before, and jorb only implements unreasonable suggestions, so unfortunately that won't be in.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby Avu » Thu May 09, 2019 6:12 am

Have a few nodes fixed say 25% and the rest random spawns. You can still invest in the fixed ones while at the same time they can't all be monopolized and there are things you can get to trade to the big boys. Easy. Of course it won't be implemented makes too much sense.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby ricky » Thu May 09, 2019 6:26 am

Fairy mushrooms are "random spawns", so far as the item you right click to harvest changes. Are they easily botted? I really dont know. I certainly wouldnt mind All LRs to behave this way.

super long timers are bad, not only for this application, but in general. I dont want to spend two whole minutes doing nothing. imagine if blueberries took 30 seconds to harvest
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Re: Natural Resources Alternative to 2 Minute Timer

Postby nosfirebird » Thu May 09, 2019 6:34 am

ricky wrote:Fairy mushrooms are "random spawns", so far as the item you right click to harvest changes. Are they easily botted? I really dont know. I certainly wouldnt mind All LRs to behave this way.

super long timers are bad, not only for this application, but in general. I dont want to spend two whole minutes doing nothing. imagine if blueberries took 30 seconds to harvest

yes they are
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Re: Natural Resources Alternative to 2 Minute Timer

Postby pppp » Thu May 09, 2019 9:19 am

Maybe the current resources should give only a hint, like a scent, which allows player to track actual location of the item. Make the item appear in some radius from the resource position, with random (alpha, r) where alpha has linear distribution 0..2PI and r has Gaussian distribution with mean ~70 tiles and standard deviation ~20 tiles (still there will be some cutoff needed to avoid negative, zero and very low values of r). Resource must spawn on time, rather than on picking the hint, otherwise claiming the center would still be exploitable. It should still be possible to randomly find spawned resource without having access to the center. Some tweaks can be done server-side to reduce map visibility of spawned resource to, e.g. 15 tiles.

Claiming and maintaining 200 x 200 area (or radius 100 circular area) and still having marginal leaks makes little sense for most resources, except maybe icicles. In these cases radius RNG range can be increased.
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Re: Natural Resources Alternative to 2 Minute Timer

Postby nosfirebird » Thu May 09, 2019 7:15 pm

pppp wrote:Maybe the current resources should give only a hint, like a scent, which allows player to track actual location of the item. Make the item appear in some radius from the resource position, with random (alpha, r) where alpha has linear distribution 0..2PI and r has Gaussian distribution with mean ~70 tiles and standard deviation ~20 tiles (still there will be some cutoff needed to avoid negative, zero and very low values of r). Resource must spawn on time, rather than on picking the hint, otherwise claiming the center would still be exploitable. It should still be possible to randomly find spawned resource without having access to the center. Some tweaks can be done server-side to reduce map visibility of spawned resource to, e.g. 15 tiles.

Claiming and maintaining 200 x 200 area (or radius 100 circular area) and still having marginal leaks makes little sense for most resources, except maybe icicles. In these cases radius RNG range can be increased.


or just make them move when harvested the coding is alrdy done in the form of how whales spawn just have to copy the rarity of whale spawn and reskin it with each resource node and have it not move ;) when you harvest it it would be just like harvesting bones and it goes poof. its similar to what jc did with the exploration events on salem and it worked perfectly
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