Hi!
happy to see that you have implemented 2 min pickup cooldown tbh, It took me some time to collect 3 leaves but thats just fine
I would also change following
1 ) timers, make them hidden and range between -25%/+25% FROM THE TIME OF LAST RESOURCE BEING PICKED
what happened before 2 minute timer was that players were pathing 5-6 or even more hearthwood trees, so they had to start at the right time to collect like 20+ leaves in few minutes, I am sure it is not intended ( or is it ? , or maybe nuke em.. or dont, I did it once too : ? )0
now they wont do it or it will be unlikely because with 2 minute timer it would quadruple time spent
its also boring that they all spawn at the same time
2) quality ranges same between -25%/+25%
having same quality everytime is boring and weird, crops you are planting are more unexpected than something that should surprise you with its natural beauty / randomness
3) reconsider what they are in lore and who shoul success more
its weird that quality is capped by your skills but defined once, i would have it defined by combination of base atributes / abilities / credos, of the person who is picking them up, and then capped
lets say ancient root, someone with druidic rite, forager credo, and high sqrt(high lore*will) should be able to pick most awesome root while some brain undeveloped alt would get "just a root"
or rock crystal, based similar way on miners skills, salt basin on master cheff and so on,
now at the end I am sure you got the idea I would like to add that this would nerf my own playstyle, I collect some naturals because I know exactly when to go and where to go, but I dont like that part of a game because its repetition every couple of days, and what I like about this game is randomness and wondering around, discovering stuff, finding stuff
thanks for attention