just anotgher one on natural resources

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just anotgher one on natural resources

Postby xzo » Fri May 10, 2019 6:51 am

Hi!

happy to see that you have implemented 2 min pickup cooldown tbh, It took me some time to collect 3 leaves but thats just fine

I would also change following

1 ) timers, make them hidden and range between -25%/+25% FROM THE TIME OF LAST RESOURCE BEING PICKED
what happened before 2 minute timer was that players were pathing 5-6 or even more hearthwood trees, so they had to start at the right time to collect like 20+ leaves in few minutes, I am sure it is not intended ( or is it ? , or maybe nuke em.. or dont, I did it once too : ? )0

now they wont do it or it will be unlikely because with 2 minute timer it would quadruple time spent
its also boring that they all spawn at the same time

2) quality ranges same between -25%/+25%
having same quality everytime is boring and weird, crops you are planting are more unexpected than something that should surprise you with its natural beauty / randomness

3) reconsider what they are in lore and who shoul success more

its weird that quality is capped by your skills but defined once, i would have it defined by combination of base atributes / abilities / credos, of the person who is picking them up, and then capped
lets say ancient root, someone with druidic rite, forager credo, and high sqrt(high lore*will) should be able to pick most awesome root while some brain undeveloped alt would get "just a root"

or rock crystal, based similar way on miners skills, salt basin on master cheff and so on,

now at the end I am sure you got the idea I would like to add that this would nerf my own playstyle, I collect some naturals because I know exactly when to go and where to go, but I dont like that part of a game because its repetition every couple of days, and what I like about this game is randomness and wondering around, discovering stuff, finding stuff

thanks for attention
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: just anotgher one on natural resources

Postby Kaios » Fri May 10, 2019 11:56 am

xzo wrote:1 ) timers, make them hidden and range between -25%/+25% FROM THE TIME OF LAST RESOURCE BEING PICKED
what happened before 2 minute timer was that players were pathing 5-6 or even more hearthwood trees, so they had to start at the right time to collect like 20+ leaves in few minutes, I am sure it is not intended ( or is it ? , or maybe nuke em.. or dont, I did it once too : ? )


I just did this yesterday and it worked the exact same way that it did before it took 2 minutes for each unit. If a player isn’t looking or not already at one when they respawn it’s not very likely they are going to get anything anyways.

All this change does is encourage further alt use instead of mitigating its effectiveness. Hmm what sounds safer, picking a resource for 20 minutes with an alt or with my key carrying, rage fighter main? Lol.
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