Sorry, the time of minutes waiting to pick a leaf or a piece of clay is a vulgar nonsense. Why do you punish ppl for playing the game?
5s/piece fine, 10s - ok, 20s per pice... ok. But 1-2 min - sorry - nonsense.
sabinati wrote:agreed, got any better ideas to solve the problem?
sabinati wrote:agreed, got any better ideas to solve the problem?
Fierce_Deity wrote:I would rather see natural resources only have a timer on harvest if they have only been spawned for say....idk an hour? I have geysers in my cave system we leave topped off, and I dont want to sped 30 minutes to harvest that if I need it. I've also found drift kelp in the ocean completely full. Would I be expected to sit there for an hour?
The timer is good, but it needs its own time constraint. No point in making us stand there for 2 minutes if the resource has been in it for weeks.
Hasta wrote:sabinati wrote:agreed, got any better ideas to solve the problem?
As for the Goebbels' "one who critiques should suggest" or whatever:
For the sake of pure amusement let's imagine all the resources are valuable, people want them and are ready to put time and effort into getting them.
1. The resource nodes stay as is, except they are not used to gather resources, but just to indicate upon inspection the amount of resources accumulated and/or the timer until next respawn.
2. Resources are spawned randomly inside the X tile circle arond the node, not visible.
3. Players can discover the resources by walking around at the "crawl" speed, when they are in close proximity and if they pass a PERxEXP check. Maybe with a nice "ding" from the system chat: "You have found a Salt Crystal chip!"
4. Gathering a resource takes 20 sec.
saltyfish wrote:4. If the #1,2,3 approved, no need for 20s anymore. The pick should be instant, because #1,2,3 brings already enough of work or finding penalties.
Yasodhara wrote:You know what's even worse than the change itself? The fact that they will never admit it's bad. Next patch they'll reduce gather time to 1.5 minutes, then to 1, then to something bearable and we will have yet another mechanic that's incosistent with everyting else in the game and doesn't provide anything of value from the gameplay point of view.