Softcap on cheeseracks = (rack+tray)/2

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revisit the Cheese rack Quality please

Postby shubla » Fri Oct 18, 2019 9:41 pm

I agree that it's completely retarded to have RACKS affect the cheese quality.
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Re: Revisit the Cheese rack Quality please

Postby thomas_ewing » Fri Oct 18, 2019 9:46 pm

senx wrote:So why on earth or haven is it really needed to do racks when trays and everything else keeps the cheese down. And yes I would have spent those 3 days outside my walls hunting for better Q bear and moose areas


So true. Although our dear departed Onep would be pleased with the additional tedium, I have to admit that this system doesn't work (or even make logical sense).


senx wrote:I am done with this complaint(for now) and hope you add it to a easy fix while you work on fighting on test server.


Also agreed. This is the perfect little fix to make people happy with the test server/client rewrite taking much of your time.
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Re: Revisit the Cheese rack Quality please

Postby Vigilance » Sat Oct 19, 2019 4:20 am

pretty annoying change that compounded with the other cheese related nerfs to just be unfun

its workable, but its unfun

i think we could do without it, as it doesnt realistically serve any purpose.
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Re: Revisit the Cheese rack Quality please

Postby Archiplex » Sat Oct 19, 2019 6:51 pm

Vigilance wrote:pretty annoying change that compounded with the other cheese related nerfs to just be unfun

its workable, but its unfun

i think we could do without it, as it doesnt realistically serve any purpose.



If the stats/satiations change comes in, I could see undoing all of those nerfs too
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Re: Revisit the Cheese rack Quality please

Postby SnuggleSnail » Sun Oct 20, 2019 12:00 am

Leave it the way it is so my automated cheese setup is harder to replicate manually, and therefore more valuable
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Re: Revisit the Cheese rack Quality please

Postby vatas » Sun Oct 20, 2019 7:55 am

Cheese racks having quality adds sink for high quality wood, but also adds a lot of tedium. Not sure how it should be balanced out.
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Re: Revisit the Cheese rack Quality please

Postby Vigilance » Wed Oct 23, 2019 3:58 pm

Tbh we don't need a sink for """high quality""" wood. Dunno about how it is now but when I still played (may? Early june?) I only built racks out of three or four generation old trees and or mulberries I had to clear from the silk area, and it was sufficient to not be capped. I didn't need to replace them for months, but when I would've had to I'm sure I'd have just opted to not, instead.
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Re: Revisit the Cheese rack Quality please

Postby Rexz » Fri Nov 01, 2019 1:24 am

Hey I'm new and I'm not sure about all the mechanics and ingredients in the game yet, but I have a suggestion

Perhaps adding extra ingredients or different step for making cheese? Such as using cheesecloth for an example, that can act as a quality indicator instead of the rack. Another thing could be soaked bark can be added to control humidity for the cheese, this could be affected by the water quality for the soak.

I do think it's dumb that the rack can affect the quality, although I have not dove into making cheese myself yet.
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Re: Revisit the Cheese rack Quality please

Postby wonder-ass » Sun Dec 22, 2019 9:19 am

fuck you jorb i hate you.
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Re: Softcap on cheeseracks = (rack+tray)/2

Postby SnuggleSnail » Thu Jan 09, 2020 8:41 pm

This has been 100% automated. I am one of those who benefits from the automation, but I care enough about the game to want it gone.

@Jorb I think cheeseracks having quality is a prime example of (one of) the reasons why everybody outside of large villages is weak as frick this world, in spite of there being a decent number of nobodies with 5k/10k/20k attributes last world. The hurdle presented to people without automation is giant, but the hurdle presented to people with automation is tiny. It's exactly like needing absurd amounts of pepper, except non-botters can't just buy cheese racks at CF. [insert rich get richer smh meme]

Please revert this. It's certainly not the only change that's keeping the peasants down lower than they need to be, but it's significant
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