Seamarks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Seamarks

Postby Kaios » Mon May 20, 2019 3:12 pm

So what do other players think about this implementation?

I personally hate the way it has been done and I have since the moment they were implemented. I knew it would mean one or two factions would start taking over most of the map immediately, at least anything worth grabbing. Seamarks need to be re-worked or removed entirely because there is absolutely no downside to placing multiple Seamarks around the map or even more redundantly, on the same continent. The authority drain they give is meaningless and if challenged they can be protected by players in a Knarr, unlike normal cairns which aren't on water and so require land travel to check out. You can recruit players all over the map to start placing down cairns for you once you get a seamark on their continent or you can simply use alts to do it. Either way there is absolutely no risk involved in expanding a realm.

Not a single person enjoys dealing with cairns, whether it's placing them or destroying them. It is one of the most boring "skirmishes" you could possibly find in a game like this so why would the developers make it so easy to expand realms all over the map? What was the point of having continents in the first place?
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Re: Seamarks

Postby Ants » Mon May 20, 2019 8:27 pm

I enjoy dealing with cairns, but then again I might be autistic. :oops:

I think seamarks are necessary since irminsuls and monoliths exist. Without them, a kingdom like yours would have no chance of getting significant buffs because of the lack of irminsuls and monoliths on the island. Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
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Re: Seamarks

Postby Lunarius_Haberdash » Mon May 20, 2019 11:16 pm

Ants wrote:Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.


I find it odd that you consider this a negative of removing seamarks. You have to move to where the population is to get the most benefits of trade and realm buffs? Oh no! That sounds like "The way it should be"
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Re: Seamarks

Postby Ants » Tue May 21, 2019 12:05 am

Lunarius_Haberdash wrote:
Ants wrote:Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.


I find it odd that you consider this a negative of removing seamarks. You have to move to where the population is to get the most benefits of trade and realm buffs? Oh no! That sounds like "The way it should be"

It means 90% of the map would be garbage. :?

And let's not forget that seamarks not being there wouldn't stop big factions from expanding over the most important continents. They would just start multiple kingdoms to do so. Some of them would be created just to stop opposing factions from expanding. Didn't something like that happen on the south continent before seamarks were implemented? If memory serves no effort was spent on getting the roadblock kingdoms any buffs, so everyone living on their land was screwed.
Last edited by Ants on Tue May 21, 2019 2:40 am, edited 1 time in total.
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Re: Seamarks

Postby azrid » Tue May 21, 2019 1:17 am

I was surprised when they got added. I guess jorb got tired of living in his shithole area with no buffs.
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Re: Seamarks

Postby Kaios » Tue May 21, 2019 1:19 pm

Ants wrote:I enjoy dealing with cairns, but then again I might be autistic. :oops:

I think seamarks are necessary since irminsuls and monoliths exist. Without them, a kingdom like yours would have no chance of getting significant buffs because of the lack of irminsuls and monoliths on the island. Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.


Irminsuls and Monoliths are another topic of which I have much negative input to give. Seamark mechanic is not so different in its nature to that of a Battering Ram, you are sneaking something on to an area out of sight of the locals so it does not get noticed but the key difference being that instead of getting a 24 hour chance to notice them before they become active, we get two hours. What a load of shit, two whole fucking hours to find an object capable of fucking a realm over for the rest of the world.

azrid wrote:I was surprised when they got added. I guess jorb got tired of living in his shithole area with no buffs.


If only they would take some time to read and listen to the response's players gave as soon as they got implemented. Too bad half the players on this forum don't actually give their input on anything until a change is going to impact them negatively then all of the sudden they have a lot to say about it.
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Re: Seamarks

Postby Mario_Demorez » Tue May 21, 2019 2:07 pm

Sea marks are nice for people who live on an island too far from mainland. I will agree that 2 hours is a short amount of time to defend against something that does not alert anyone to it on such a massive scale.
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Re: Seamarks

Postby Ants » Tue May 21, 2019 11:00 pm

Kaios wrote:
Ants wrote:Irminsuls and Monoliths are another topic of which I have much negative input to give. Seamark mechanic is not so different in its nature to that of a Battering Ram, you are sneaking something on to an area out of sight of the locals so it does not get noticed but the key difference being that instead of getting a 24 hour chance to notice them before they become active, we get two hours. What a load of shit, two whole fucking hours to find an object capable of fucking a realm over for the rest of the world.

Isn't it just a question of numbers? A realm with more warriors will be able to smash or defend seamarks more efficiently than small realms, same as with cairns.

In your case your kingdom would have been fucked over twice as hard if seamarks weren't there since you'd have almost no access to irminsuls and monoliths. At least now you have the option to expand if you're strong and patient enough.

Mario_Demorez wrote:Sea marks are nice for people who live on an island too far from mainland. I will agree that 2 hours is a short amount of time to defend against something that does not alert anyone to it on such a massive scale.

2 hours is also the time it takes for cairns to dry. What's the difference?
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