Hi
The idea are to add bonuses to the fep, please consider
1)
bonus to specific feps based on the difference between your highest and that one
So let's say my highes is str and it's 100, my lowest is lore and it's 10, we could use simple formula
Bonus% = (highest / lowest)*10
That would mean bonus is 100% I'm above case, and eating food that gives 2str fep and 2lore fep would effectively give 2str and 4 lore
If my dex was 90, eating dex food would be increased by (100/90)*10, so its 11.1 %
And eating food 2dex 3lore would give me 2.2dex, and 6 lore
It makes sense because if I(my clay little heartling) was always eating one type of food I am more curious of other types and therefore I learn more from that type, it wouldby do much harm and it could make game more fun, I remember when I new to the game I ate like 50 stack of mussels just to realise I can only drown my character to fix my difference in dex vs other stats
2) extra bonus to specific fep based on type of symbel item
Symbel items are great but that area also could use improvement, specific items could have bonus positive/ negative effects on gained fep for specified type
For example having wineglass could give plus 20%for meat, but -10% for lore, having drinking horn could increase sausages but reduce desserts, and so on.
It would encourage usage of different tables, which makes sense, you would probably change the scenery for eating rat in the stick vs when eating dessert
Please post your ideas for point 2, and comment on both ideas!