Ideas for fep bonuses

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Ideas for fep bonuses

Postby xzo » Wed May 29, 2019 1:53 pm

Hi

The idea are to add bonuses to the fep, please consider

1)
bonus to specific feps based on the difference between your highest and that one
So let's say my highes is str and it's 100, my lowest is lore and it's 10, we could use simple formula

Bonus% = (highest / lowest)*10

That would mean bonus is 100% I'm above case, and eating food that gives 2str fep and 2lore fep would effectively give 2str and 4 lore

If my dex was 90, eating dex food would be increased by (100/90)*10, so its 11.1 %
And eating food 2dex 3lore would give me 2.2dex, and 6 lore

It makes sense because if I(my clay little heartling) was always eating one type of food I am more curious of other types and therefore I learn more from that type, it wouldby do much harm and it could make game more fun, I remember when I new to the game I ate like 50 stack of mussels just to realise I can only drown my character to fix my difference in dex vs other stats

2) extra bonus to specific fep based on type of symbel item

Symbel items are great but that area also could use improvement, specific items could have bonus positive/ negative effects on gained fep for specified type

For example having wineglass could give plus 20%for meat, but -10% for lore, having drinking horn could increase sausages but reduce desserts, and so on.

It would encourage usage of different tables, which makes sense, you would probably change the scenery for eating rat in the stick vs when eating dessert


Please post your ideas for point 2, and comment on both ideas!
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Re: Ideas for fep bonuses

Postby ricky » Wed May 29, 2019 5:23 pm

1) nice idea, but adds another layer of convolution to an already convoluted system. Some players specialize in certain skills and thus dont need feps for all skills. reducing their ability to gain the skills they want while forcing them to gain skills they dont need isnt a great idea.

2) is a novel idea. i enjoy the idea of being able to have themed dining sets. instead of certain tablewear giving fep bonus, they should provide certain satiation reduction. would allow a lot more symbelwear to be added without being redundant. How many symbelwear items can you add that reduce hunger by 10% and add a 2% fep bonus without feeling redundant? now maybe if those items reduce chance of certain satiations by 5-15%, you could build themed tables. after all, how many golden bells are you going to find in a feasting hall, and how many drinking horns are you going to see in fine dining establishments
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Re: Ideas for fep bonuses

Postby xzo » Thu May 30, 2019 1:06 am

thanks for your comment

ricky wrote:reducing their ability to gain the skills they want while forcing them to gain skills they dont need isnt a great idea


is it true ?
well, yes and no

scenario 1 - current - lets assume you want to improve str and you are focusing on this, you have 600 str and 50 is your lowest stat, lest say dex
- you are aating food that have 5fep to str and 2 fep to dex, and guality that gives you 150 feps total, so you need to eat 4 to get stat up
that means your chances of geting what you want are 5/2, 71% after eating 4 times ( assume zero sat )

-scenario 2 - my proposition - in my scenario bonus to your dex would be noticeable, (600/50) = 120%, so your foor would have 5str and 4.4dex
( 9.4 in opposite to 7, that is 35% more, means total fep would be 35% bigger, round it up to 200 ), that means you have to eat 3 times
and after those 3 times toyr chance would be 5/4.4 so, 53%

not lets see how would that work long distance, you ate same thing 60 times

in scenario 1 you got 15 lvls up, with ratio 71%, so 11 str and 4 dex

in scenario 2 you got 20 lvls up with ratio 53%, so 11 str and 9 dex
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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