Realm-wide trading Market

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Realm-wide trading Market

Postby Mario_Demorez » Thu May 30, 2019 1:17 pm

Add a new village structure that can only be built in a spot that is covered by a village claim and a realm claim. This structure would be a trading node for the village that owns it. Any one could interact with this structure and open a window to view the "realm trading window." If the character that interacts with it has village permissions high enough it would allow them to add new items to trade and what he wants for them. This would be like a barter stand but global (only the look of the window and how the window works). Once an item was chosen to be bought by a player from village 1 they would have to have the item in their inventory to start the sequence. Once started an arrow like a "quest tree" would point you towards the village that has the item you wanted to buy.

Most games like this have a global trade market, the only difference would be that it would require you to travel and only work in the same realm.
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Re: Realm-wide trading Market

Postby Lyrroth » Thu May 30, 2019 1:57 pm

sounds like someone too lazy to build realm market that would exactly work like that
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Re: Realm-wide trading Market

Postby Mario_Demorez » Thu May 30, 2019 3:41 pm

Lyrroth wrote:sounds like someone too lazy to build realm market that would exactly work like that

This would actually just replace discord and forums as a medium needed to do trades in game. You would still need to build a secure location for the trading node. It would allow people in game to see what other villages in their realm are offering and asking for without having to be online at the same time or be in the same discord channel.
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Re: Realm-wide trading Market

Postby Granger » Thu May 30, 2019 3:58 pm

Now would transportation of information (what is for sale) and goods (the items exchanged) work?

In case you want automation: Come up with something that could fit the setting of the game (like carrier pigeons that could tamed and trained) and you might have a chance - failing at that and still wanting a teleport-across-world global market will likely not happen.
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Re: Realm-wide trading Market

Postby Mario_Demorez » Thu May 30, 2019 4:20 pm

Granger wrote:Now would transportation of information (what is for sale) and goods (the items exchanged) work?

In case you want automation: Come up with something that could fit the setting of the game (like carrier pigeons that could tamed and trained) and you might have a chance - failing at that and still wanting a teleport-across-world global market will likely not happen.

The idea is that the structures built when touched opens a window. There could be three tabs in this window. One would show a list of items being sold realm-wide and what they're price is and next to the item would be the village name and a button that if clicked would show an arrow on the players screen that pointed towards the village's location. The player would need the item/price of the item in their inventory to click this button and make the arrow appear of course. The second tab would show the items being sold in side their village, these would not have a button that lead them to the village but instead a buy option that would work just like a barter stand. The third tab would be usable by village officials on their own village structure. It would allow them to post items for sale. It could give the person a hand of giving and a hand of taking of course that have the same distance a normal barter stand has.

Example:
Bob lives in the village New New York and in the realm SoandSo. His Lawspeaker just built a Trading Hub. He accesses the hub in the first tab to find that a village named New Boston, a village that resides in the same realm, is selling a q200 bear hide for a q200 boar hide. Bob has a boar hide of that quality in his inventory so he clicks the button next to the item for sale. An arrow would appear for Bob on his screen that pointed towards New Boston. He must follow this arrow to arrive to New Boston's Trading Hub, once there he accesses the hub and goes to tab two to find the Bear hide, he clicks buy. Now he can hearth home with his new q200 Bear hide and one less q200 boar hide.

In case you want automation: Come up with something that could fit the setting of the game (like carrier pigeons that could tamed and trained) and you might have a chance - failing at that and still wanting a teleport-across-world global market will likely not happen.


Global realm chat already exist, no mechanic in the game really explains how this works, so not sure why I need to have one to explain posted items and prices in the realm. The transporting of items would work how they work now, this system would not add or change anything except removing the necessity of using discord.
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Re: Realm-wide trading Market

Postby borka » Thu May 30, 2019 4:32 pm

Did i get "player driven" wrong ?!? ;)
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Re: Realm-wide trading Market

Postby azrid » Thu May 30, 2019 8:02 pm

This is a really good idea.
Kingdoms desperately need more functions and the game would be better without having to use wiki/discord/forum/google translate at the same time.
This would also hurt scammers who overprice trash.
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Re: Realm-wide trading Market

Postby Ants » Thu May 30, 2019 11:13 pm

I like it. Yes please.
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Re: Realm-wide trading Market

Postby pppp » Fri May 31, 2019 12:24 pm

How this is better than:
1. Advertise your wares in forum or Discord
2. Party the trade partner to guide him to your place
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Re: Realm-wide trading Market

Postby iamahh » Fri May 31, 2019 12:40 pm

Age of Empires 2 market building, you could buy and sell, offer and buy, all delivered by NPCs traveling on map

Lyrroth wrote:sounds like someone too lazy to build realm market that would exactly work like that


someone tell this downer the world is over already, traveling is not the same, plus oceans, nobody cares to build or use a big market
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