Nidbane thieves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Nidbane thieves

Postby Ants » Thu May 30, 2019 11:32 pm

People often complain that you can't get loot out of raids because the victim will always hide all their stuff long before you have time to break through the palisades. But what if you could control a nidbane to cross their walls and take some stuff before it's too late?

The moment a siege engine finishes drying on a vclaim or a pclaim, that claim would be considered under siege. It would then be possible to summon player controlled nidbane thieves who could roam around the claim for a short period of time. Fetter quality would determine how long they would exist before vanishing.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Nidbane thieves

Postby wonder-ass » Fri May 31, 2019 12:21 am

idk easily abuse able tbh
just keep spamming nidbanes to steal shit dont even have to finish getting in.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Nidbane thieves

Postby Aceb » Fri May 31, 2019 12:31 am

Ants wrote:People often complain that you can't get loot out of raids because the victim will always hide all their stuff long before you have time to break through the palisades. But what if you could control a nidbane to cross their walls and take some stuff before it's too late?

The moment a siege engine finishes drying on a vclaim or a pclaim, that claim would be considered under siege. It would then be possible to summon player controlled nidbane thieves who could roam around the claim for a short period of time. Fetter quality would determine how long they would exist before vanishing.


I'm surprised that You have not find what's wrong here.

Problem: People complain raids aren't fruitful in terms of looting, because stuff is taken away before breach happen.
Proposed solution: When siege engine finish drying, mind-controlled nidbane can steal stuff.
Conclusion: Solution doesn't fix or touch problem in any shape or form. However, it creates a hole where You can freely penetrate a settlement from it's goods before breaking a wall, which might allow You to complete raid without actual breach, rather giving You extended arms without some sort of real penalty.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Nidbane thieves

Postby Ants » Fri May 31, 2019 12:36 am

Aceb wrote:
Ants wrote:People often complain that you can't get loot out of raids because the victim will always hide all their stuff long before you have time to break through the palisades. But what if you could control a nidbane to cross their walls and take some stuff before it's too late?

The moment a siege engine finishes drying on a vclaim or a pclaim, that claim would be considered under siege. It would then be possible to summon player controlled nidbane thieves who could roam around the claim for a short period of time. Fetter quality would determine how long they would exist before vanishing.


I'm surprised that You have not find what's wrong here.

Problem: People complain raids aren't fruitful in terms of looting, because stuff is taken away before breach happen.
Proposed solution: When siege engine finish drying, mind-controlled nidbane can steal stuff.
Conclusion: Solution doesn't fix or touch problem in any shape or form. However, it creates a hole where You can freely penetrate a settlement from it's goods before breaking a wall, which might allow You to complete raid without actual breach, rather giving You extended arms without some sort of real penalty.


What if summoning a theft nidbane cost more, though? A gold bar, or maybe an amount of hhp equivalent to the nidbane's quality. Rage should of course be a prerequisite to purchasing the summoning skill. Battle druids who summon nidbanes and craft stat buffing potions could be fun, no? Maybe the nidbanes could give the summoner damage when they're attacked.

Image

Are nidbanes easy to spam? Mandrake roots seem pretty uncommon. I get the impression thief nidbanes could be either OP or useless depending on how difficult they are to are to summon and how long they have before vanishing. With proper balance I think it might work ok.
Last edited by Ants on Fri May 31, 2019 4:52 am, edited 1 time in total.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Nidbane thieves

Postby DDDsDD999 » Fri May 31, 2019 1:27 am

Doesn't fix anything, just adds a random yet purposeless thing.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Nidbane thieves

Postby Aceb » Fri May 31, 2019 4:54 pm

Problem: People complain raids aren't fruitful in terms of looting, because stuff is taken away before breach happen.
Proposed solution: When siege engine finish drying, mind-controlled nidbane can steal stuff.
Conclusion: Solution doesn't fix or touch problem in any shape or form. However, it creates a hole where You can freely penetrate a settlement from it's goods before breaking a wall, which might allow You to complete raid without actual breach, rather giving You extended arms without some sort of real penalty.


I can literally quote that since first Ants.
You admitted to did wrong and I gained some respect for You, only to find out, You edited the thing later on and it doesn't change anything from your 1st post. You just put some details that doesn't really matter.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Nidbane thieves

Postby Ants » Fri May 31, 2019 5:15 pm

Aceb wrote:
Problem: People complain raids aren't fruitful in terms of looting, because stuff is taken away before breach happen.
Proposed solution: When siege engine finish drying, mind-controlled nidbane can steal stuff.
Conclusion: Solution doesn't fix or touch problem in any shape or form. However, it creates a hole where You can freely penetrate a settlement from it's goods before breaking a wall, which might allow You to complete raid without actual breach, rather giving You extended arms without some sort of real penalty.


I can literally quote that since first Ants.
You admitted to did wrong and I gained some respect for You, only to find out, You edited the thing later on and it doesn't change anything from your 1st post. You just put some details that doesn't really matter.

I edited it because I'm not sure whether or not I did wrong. I still think that if things were balanced properly it might work.

The problem is finding that balance. It would probably take too much trial and error for it to be worthwhile.
Yeah, this idea was probably pretty dumb. My bad :oops:
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Nidbane thieves

Postby Aceb » Fri May 31, 2019 5:58 pm

I mean, I literally pointed out what's wrong with your idea and that focusing on nidbane is not the way to do it, because it allows You to steal without making the breach and do not prevent anybody from taking the shit out of base.

And...

Next thing You do, is focusing on a nidbane.
Cost more? Irrevelant, only would scare away sunday thief that would lost against anyone anyway (probably)
HHP from alt is not much.
Summoner damage, look the last line.

Mandrakes farms aren't hard to make, similar to cave clay but You have a bit more control over one.
There is no balance, because why would I need a nidbane if I'm going to break in anyway? You could say "hey, You can steal few hours faster" or something, but if I'm gonna break that wall, I will have occassion to loot more efficiently. But then I guess some people would like to be just a ghost stealin'shit.
If You make it possible too early, why siege at all. It will just be a scarecrow / warning that it's time to pull the shit out. Or not give any chance to do anything if timer is too fast.

I just applied some logic. Bite me, maybe I'm the one thinking here bad.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 4 guests