Most of PvP interactions in HnH are about who has bigger number of fighters, which is OK, but is really frustrating when you are ganked by a one-hitting knarr crew. Other scenarios when you are caught picking berries and roots by a gang of bandits beheading your rageless character with gruesome damage are also usually not so fun. As a proof of my words I refer to PvP factions complaining about state of PvP, some very little personal experience and the linear player number decay of HnH.
My suggestions:
- Do not have rage influence the "mortality" of a character.
- Instead of making rage easily killable after KO - make all characters rageless mechanically, i.e. KO'd and TPed in a random gank scenario.
To compensate, add "Battlefield" mechanic.
- Battlefield zone is created whenever a cairn is challenged, a siege machine attacks, a meteorite lands or with a hearth magic that is gained after buying "Rage" for some XP cost.
- You can't enter battlefield without a toggle "Raging" or whatever turned on.
- If you are on a battlefield, have active combat relation and your "Raging" toggle is turned on, you can't leave the battlefield zone. (Just like you can't enter someones claim without criminal acts turned on)
- You can't turn the toggle off once it has been "on" on the battlefield.
- If you happen to be on a battlefield with this toggle off (logged in, or someone spawned battlefield underneath you) - you can leave the battlefield freely, or turn the toggle on.
- Only on that battlefield zone characters are mortal like they are now (if they have Rage skill).
This is somewhat unnatural, but can be explained that "rage in your heart doesn't allow to turn your back to your foe" - that's why you can't leave the battlefield.
In theory, this allows players voluntarily enjoy PvP content, and buy rage without the fear of losing character in a random gank instead of a worthy fight. And those who are caught in a gank, can flee from said battlefield, while attackers will be stuck on it for as long, as their combat relation lasts.
What do you think?