azrid wrote:Make satiation chance % scale down up to a point.
The further behind you are of the top 10% highest avg stat the less likely a food is to satiate you.
Similar to how questing got changed.
Nothing changes for the 10% while everyone below benefits.
This makes it easier to come back from death and come back into the game after a break.
If people didn't have to take a break on eating for a day between massive feasts that satiate every category to the point of being useless then wouldn't they just hit a hunger % wall very quickly anyways? I don't see any point in this. Eating is about strategy and luck, even with lower satiation %s for a certain group of people who are behind, you could still be unlucky and roll the FEP you didn't want AND get a satiation hit on every bite?