leonideus wrote:It could require travel weariness to use i guess but hopefully not too much per level.
DougRatmen wrote:More costly than a minehole maybe?
Dakkan wrote:"Elevator" search results:
Multi-level minehole This exact topic.
Mine carts About transporting bulk raw materials across z-levels, elevators come up on page 2.
Tired of labour? This idea will SHOCK YOU!!! Terribly named thread about freight elevators, with this noticeable quote:jorb wrote:I like the idea of a mine elevator!
I like the idea that the freight elevator is an upgrade of the mine shaft, powered by the windmill. Mine shaft only goes up/down 1 level, freight elevator can be extended vertically over many levels and uses a flower menu to pick the destination. Normally I hate flower menus but if it saves multiple loading screens AND has bulk capabilities then it would be so, so worth it.
I also would like more cave levels. Another type of underground feature could be chasm, uncrossable black pit(until bridges are implemented). Could generate similarly to how underground rivers do.
tags for future searches:
leonideus wrote:I apologize but i searched and honestly didnt find that multi level minehole topic. Even still with the additional min levels it definitely seems like more of a thing.