Remove Brimstone as Siege Component

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Remove Brimstone as Siege Component

Postby Zentetsuken » Mon Jun 10, 2019 8:46 pm

Simple.

The timegates and cat and mouse tactics relative to siege seem to be enough of a deterrent for most people. In the end, if 2 active factions siege, the winner is always going to be whichever side was able to acquire the most brimstone. Just remove this component entirely from the entire siege system, every craft.

Brimstone can stay as a mineral that can be cut on gem table and remain a relevant local resource.
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Re: Remove Brimstone as Siege Component

Postby wonder-ass » Mon Jun 10, 2019 8:52 pm

lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.
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Re: Remove Brimstone as Siege Component

Postby Zentetsuken » Mon Jun 10, 2019 9:05 pm

wonder-ass wrote:lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.


If brimstone is removed then maybe something as simple as the destruction time being relative to quality could take over. There are surely many options to avoid silly tactics like this.
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Re: Remove Brimstone as Siege Component

Postby MadNomad » Mon Jun 10, 2019 9:17 pm

Zentetsuken wrote:winner is always going to be whichever side was able to acquire the most brimstone


if the defending side had combat advantage (stats/amount of people/gear/etc.) they could still wait for the wall destruction hidden in some log cabins and just fight the offending side... but yeah, you made a good point

wonder-ass wrote:lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.


the solution to this problem would be simple - reduce destruction time significantly
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Re: Remove Brimstone as Siege Component

Postby vatas » Mon Jun 10, 2019 9:19 pm

Possibly stupid and useless idea, but what if Brimstone (or some other resource) would give the siege engines hand-bash immunity, and they'd be vulnerable without it?
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Re: Remove Brimstone as Siege Component

Postby Headchef » Mon Jun 10, 2019 9:58 pm

wonder-ass wrote:lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.


Does not matter because archery towers exist, and they are far cheaper than rams or catas.


Removing brimstone for this is actually a good idea.
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Re: Remove Brimstone as Siege Component

Postby wonder-ass » Mon Jun 10, 2019 10:30 pm

Headchef wrote:
wonder-ass wrote:lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.


Does not matter because archery towers exist, and they are far cheaper than rams or catas.


Removing brimstone for this is actually a good idea.


so you want to go around building archer towers everytime some retard feels like blocking your gate with bunch of rams that he can pull out of his ass because it no longer requires brim??? i dont think you guys understand the griefing capability of rams and 3 hour timers if brim were to be removed.
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Re: Remove Brimstone as Siege Component

Postby Headchef » Mon Jun 10, 2019 10:58 pm

wonder-ass wrote:
Headchef wrote:
wonder-ass wrote:lol ye lemme just spam 195138765136513 rams that take 3 hours to destroy by hand.


Does not matter because archery towers exist, and they are far cheaper than rams or catas.


Removing brimstone for this is actually a good idea.


so you want to go around building archer towers everytime some retard feels like blocking your gate with bunch of rams that he can pull out of his ass because it no longer requires brim??? i dont think you guys understand the griefing capability of rams and 3 hour timers if brim were to be removed.


Make the rest of the materials more expensive, maybe times 5 to avoid complete spamming. Then again, with this change you could atleast retaliate since you won't be limited by needing to know a shit load of geysers which have brim in them.

Regular player can't siege anything due to this, and I think noobs should also be able to attempt to siege eachother rather than this being only considerable for the two largest groups in the entire game.

I really enjoyed messing around with such things when I was sprucecap without stats , my very first attempt when new to this game was salt and rock crystal village on mountain in w9 while I was complete noob without any affiliations.

Remember someone saying AD we're coming from me and a bunch of nonsense. Fun times.
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Re: Remove Brimstone as Siege Component

Postby Zentetsuken » Mon Jun 10, 2019 11:10 pm

I think the idea of a ram just being generally more expensive would suffice. Having any of this shit require sulfur just doesn't make any logistic sense anyways. Maybe they should require a bunch of tar and steel and other junk like this and have the quality matter to some effect like the soak and/or hitpoints of the structure scaling along with it to some degree. This way you can surely still spam them, but if you spam using shitter materials then perhaps they can be broken as quickly and easily as they are built, but if you spam a bunch of very high quality ones then perhaps you deserve the advantage?
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Re: Remove Brimstone as Siege Component

Postby Kaios » Mon Jun 10, 2019 11:32 pm

Brimstone serves a vital purpose right now and it's to mitigate a player's ability to crap out as many siege machines as they want and whenever they want. It doesn't matter if you increase the material cost or make it more expensive because a larger faction still maintains the capability to mass produce the materials required regardless of what they are. You can't store up a mass amount of brimstone since it decays after you pick it and the nodes really aren't that uncommon that there should be any issue in finding some. If you remove that requirement then it also removes the necessity to plan a siege more carefully due to limited resource availability.

If a small village or hermit player really wanted to attempt to siege something they would, the problem is the chances of a larger faction getting involved in such a scenario are pretty high depending on who is doing the attacking/defending so why would they bother either way? I can assure you that the lack of interest in sieging and pvp in general has nothing to do with brimstone.
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