animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

animals

Postby wonder-ass » Mon Jun 10, 2019 10:23 pm

for the love of god change how these fuckers work to not clutter the only fucking way out of the pen or surround me and continue to get stuck on each other when i shoe.
SUGGESTION: animals can walk through each other OR we can walk through animals.
see homo sexuality trending,. do not do that.
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Re: animals

Postby MooCow » Thu Jun 13, 2019 5:19 am

New mechanic, if an animal is shooed, and hits another animal, they both shoo?
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Re: animals

Postby Dakkan » Thu Jun 13, 2019 5:49 am

wonder-ass wrote:...OR we can walk through animals.


"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)

I've suggested repeated for a shepherds crook item that when equipped and not in combat allows you to move through domesticated animals, or something like that. Going into even sparsely populated animal pens suck. They always laugh at me, literally laughed on two separate streams like I'm trying to break the game, and Jorb gives that line "trying to compromise bounding box integrity." Frustrating.
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Re: animals

Postby SnuggleSnail » Thu Jun 13, 2019 9:07 am

+1 to making animals traverseable

Also, why do both of the exist simultaneously, and why can't I inspect them from a distance
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Re: animals

Postby Justforthis » Thu Jun 13, 2019 11:36 am

Dakkan wrote:
wonder-ass wrote:...OR we can walk through animals.


"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)


Ah yes, because it's just as simple to take a step over a flower as it is to take a step over a cow. Not like size is a thing.
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Re: animals

Postby Zentetsuken » Thu Jun 13, 2019 11:57 am

helpful ideas to consider

1. make bigger pens
2. utilize hitching posts
3. getting good
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Re: animals

Postby not_a_cat » Thu Jun 13, 2019 12:45 pm

Had a thought about a shepherds' crook tool too. What if instead of allowing to walk through animals it a would allow to precisely control animal in short range the same way player controls wheelbarrow.
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Re: animals

Postby wonder-ass » Thu Jun 13, 2019 1:27 pm

Zentetsuken wrote:helpful ideas to consider

1. make bigger pens
2. utilize hitching posts
3. getting good


fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck off
see homo sexuality trending,. do not do that.
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Re: animals

Postby loleznub » Thu Jun 13, 2019 7:11 pm

wonder-ass wrote:
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck off


+1
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Re: animals

Postby dageir » Thu Jun 13, 2019 8:32 pm

MooCow wrote:New mechanic, if an animal is shooed, and hits another animal, they both shoo?


I like it! It will trigger a chain reaction of shoos that never ends!
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