Require Sieging to Destroy Knarr Dock

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Require Sieging to Destroy Knarr Dock

Postby Kaios » Mon Jul 01, 2019 3:47 pm

For a cost of 100 tar sticks I don't see why they should be hand bashable. A knarr itself only costs 50 tar sticks to make and the same goes for a seamark, neither of which are hand bashable but offer a significant benefit or usefulness just like the knarr dock does.
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Re: Require Sieging to Destroy Knarr Dock

Postby Mervin » Mon Jul 01, 2019 4:10 pm

+1

Knarr docks are way too vulnerable for their cost.
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Re: Require Sieging to Destroy Knarr Dock

Postby Headchef » Mon Jul 01, 2019 5:19 pm

Hahahahahha nice Kaios I predicted you would post this :lol: :lol: :lol:


NK boys assemble! all need support this thread or else we need to send more nidbanes!
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Re: Require Sieging to Destroy Knarr Dock

Postby Kaios » Mon Jul 01, 2019 5:23 pm

I mean if you think about it, bashing the knarr dock doesn't make much sense if you want to catch those players outside anyways because all you've done then is prevent them from making any long trips until they are back up.

Thanks for your feedback. :D
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Re: Require Sieging to Destroy Knarr Dock

Postby CaveHermit » Mon Jul 01, 2019 5:24 pm

Jorb you should delet nidbane from game :oops: :oops: :oops: :oops: :oops: :oops: my enemies aboose it so much X D
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Re: Require Sieging to Destroy Knarr Dock

Postby Ants » Mon Jul 01, 2019 9:15 pm

-1, it's too easy to destroy rams and wrecking balls with archery towers.
CaveHermit wrote:Jorb you should delet nidbane from game :oops: :oops: :oops: :oops: :oops: :oops: my enemies aboose it so much X D
¦] ¦] ¦] ¦]

Nooo, they're my friends!
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Re: Require Sieging to Destroy Knarr Dock

Postby azrid » Mon Jul 01, 2019 9:50 pm

No thanks.
People cried about the same thing last world too.
There need to be things attached to villages that you can cause damage to. I hope they add more.
Invincible bases are stupid.
Destructible structures that are required to be outside is a nice compromise kind of like wounds are a nice compromise to permadeath.
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Re: Require Sieging to Destroy Knarr Dock

Postby DDDsDD999 » Mon Jul 01, 2019 11:18 pm

Signed.
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Re: Require Sieging to Destroy Knarr Dock

Postby Kaios » Mon Jul 01, 2019 11:22 pm

azrid wrote:No thanks.
People cried about the same thing last world too.
There need to be things attached to villages that you can cause damage to. I hope they add more.
Invincible bases are stupid.
Destructible structures that are required to be outside is a nice compromise kind of like wounds are a nice compromise to permadeath.


Siege is bad so having expensive structures placed only in undefendable locations is a nice compromise? I don’t see what the benefit in breaking one is if you want the owners to be travelling around far distances.

But good thing everyone wants easy cross-continent fast travel that just means eventually no one has to take any risks moving around at all.
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Re: Require Sieging to Destroy Knarr Dock

Postby boreial » Mon Jul 01, 2019 11:25 pm

people that say no are of the mindset that griefers need to grief.
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