Timegating gainz might make more sense if there was a global max that increases over time rather than timegating individuals with satiations/hunger. We need a catchup mechanic because the current system limits new people entering the world late and people who are rebuilding after death.
Allow for infinite food consumption like in legacy but set a global bar and raise it slowly over time as people hit the upper limits. Players with stats that are below 25% of the current global max could receive the 300% food bonus. People between 25-50% of the global max could enjoy a 200% FEP bonus, etc.
The players who are pushing the global maximum forwards would have reduced FEP bonus to slow the world progression.
Not sure if good idea or great idea, lmk