(More) End-game forageables

Thoughts on the further development of Haven & Hearth? Feel free to opine!

(More) End-game forageables

Postby drakesaint » Wed Jul 03, 2019 5:16 pm

Currently, according to Ring of Brodgar wiki, we have 62 forageable objects in the world. There is a lot of variety in forageables in the early game, enough that the table up until 10k Perc*Exp, you already unlocked 48 of the objects in the list, able to see all objects possible, 9 more you'll see half the time. There are only four forageable objects that require more than 10k points; Cave Lantern (you'll still see a few), Wintergreen, Marsh-Mallow and the new Indigo Cap. The jump from Marsh-Mallow to Indigo Caps is huge. We're talking here about 40k points between Marsh-Mallows to Indigo Caps, so with this in mind, I'm posting here some suggestions to fill in this void, in a way to incentivize players to build up their Perc*Exp score for more useful objects. Personally, I don't think Indigo Caps are worth the investment, but I can be wrong here, since Psyche is such a hard stat to grow, but to put up some variety without breaking things is pretty hard. The point here is to bring suggestions for more forageables in this range.

Deathcap
https://upload.wikimedia.org/wikipedia/ ... ides_1.JPG

Curiosity, not edible; heavy mental weight, heavy exp value, but quick research with good LP value. About as common Chiming Bluebells. An "upgrade" to Mirkwood Offerings.

Q10: 6h study time, 40 mental weight, 75 exp, 4000 LP.


Celery
https://en.wikipedia.org/wiki/Celery

Spice. 0.5 WIL, 0.5 INT. Common.


Fennel
https://upload.wikimedia.org/wikipedia/ ... _heads.jpg

Spice. 0.8 CHA, 0.2 PSY. Uncommon.


Thyme
https://upload.wikimedia.org/wikipedia/ ... _thyme.JPG

Spice, but can be studied as Curiosity. 0.25 CON, 0.25 INT, 0.25 WIL, 0.25 CHA. Q10: 52h study time, 1 mental weight, 20 exp, 7000 LP. As common as Frog's Crown (uncommon, but not as uncommon as others).


Lavender
https://upload.wikimedia.org/wikipedia/ ... ower02.jpg

Spice, but can be studied as Curiosity. 2 CHA +2. 2x1 (like Thorny Thistle). Heavy mental weight, average study time but little experience cost. Q10: 12h study time, 30 mental weight, 4 exp, 2250 LP. Common.


Sage
https://upload.wikimedia.org/wikipedia/ ... nalis0.jpg

Spice and medicinal herb. +1 INT +2. Don't want to throw suggestions for recipes, but historically it is tied with improving brain function. Rare.


Mugwort
https://upload.wikimedia.org/wikipedia/ ... en-016.jpg

Spice. +1 PSY. Rare.
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Re: (More) End-game forageables

Postby pawnchito » Wed Jul 03, 2019 7:21 pm

A variety of valuable foreageables is what the people want. +1
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Re: (More) End-game forageables

Postby azrid » Wed Jul 03, 2019 7:57 pm

Make foraging great again.
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Re: (More) End-game forageables

Postby Prowny » Wed Jul 03, 2019 8:34 pm

Yea this is a great idea :D
loftar wrote:The tears in this thread are so delicious
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Re: (More) End-game forageables

Postby Ants » Wed Jul 03, 2019 8:37 pm

I'd like some that only spawn on lower cave levels. Maybe it could start spawning on level 5 and get more common/higher q the deeper you go?
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Re: (More) End-game forageables

Postby Dakkan » Thu Jul 04, 2019 5:33 am

Cave truffles.
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Re: (More) End-game forageables

Postby pppp » Thu Jul 04, 2019 8:37 am

Dakkan wrote:Cave truffles.

As soon as we can tame cave louses.
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Re: (More) End-game forageables

Postby ErdTod » Thu Jul 04, 2019 11:59 am

Yes please, foraging is my favorite activity in the game. The more stuff to forage - the better! The longer you can progress by seeing newer and newer stuff - the better! Also this would make foragers more relevant, since in late game almost everything is produced in industrial quantities.
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Re: (More) End-game forageables

Postby MagicManICT » Fri Jul 05, 2019 9:00 pm

ErdTod wrote: in late game almost everything is produced in industrial quantities.


And qualities
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: (More) End-game forageables

Postby czaper2 » Fri Jul 05, 2019 11:32 pm

czaper2 approves of more foragables
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