Random stuff is being implemented right now, without the huge issues in the basics that make the game for what it is are not being fixed that make a huge impact on the gameplay:
combat to be fixed to be more based on skill instead of stats, it is absurd to have a combat where there is endless stat growth and stat based combat at the same time.
fast travel mechanics
I genuinely believe that the playercount drop would not had been so sharp if these things would had been fixed on the start of world 11 , or the devs don't even realize of how big these problems are for the playerbase. I don't think you should move on implementing new random stuff until you fix these basics