Gilding Variety

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gilding Variety

Postby Audiosmurf » Wed Jul 10, 2019 5:42 pm

How about gilds that do things other than give stats/skills? Increased swimming ability, add a small amount of armour, minor enhancements to things like foraging, stuff like that.
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Re: Gilding Variety

Postby tyrtix » Wed Jul 10, 2019 5:52 pm

Audiosmurf wrote:How about gilds that do things other than give stats/skills? Increased swimming ability, add a small amount of armour, minor enhancements to things like foraging, stuff like that.


I LOVE gilding, and i still wonder why there are no gildings to increase the armor value of some armors, or as i said, give bonuses to ql of the items gathered, or pockets for more inventory like shubla said... there's PLENTY to work on gilding and i bet is one of the funniest things in the game, heck, i was also thinking at proposing make gildings for tables and chairs so we could have different chairs to show but that can give bonuses instead of everyone making just the best statted chair.

Think to this: have a study desk gilded with something that raises room on it, or one that gives more lp, makes study faster and so on, fun!
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Re: Gilding Variety

Postby discospaceman » Wed Jul 10, 2019 7:21 pm

+1, and yes, I am tailor because gilding is one of the more fun things in the game. so satisfying when you're able to get something fully slotted with every gild in game for the stat you're looking for.

As far as gilding items like chairs and tables - I'm not sure this is possible right now, but an interesting addition. More variety is needed
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Re: Gilding Variety

Postby azrid » Wed Jul 10, 2019 8:40 pm

very cool idea
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Re: Gilding Variety

Postby jorb » Wed Jul 10, 2019 8:54 pm

Wouldn't mind more types of effects.
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Re: Gilding Variety

Postby Audiosmurf » Fri Feb 18, 2022 5:18 pm

Bump for learning ability gildings bump for pockets
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Gilding Variety

Postby Sevenless » Fri Feb 18, 2022 6:22 pm

That's one way to keep foraging relevant for sure. Bonuses to foraged items that benefit from the snowballing quality of other industries. Bonuses to amount harvested to keep rare/annoying things more relevant along with that quality bonus.

Neat.
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Re: Gilding Variety

Postby Potjeh » Sat Feb 19, 2022 4:29 am

+1 for foraging, and don't forget fishing gilds for increasing quality of fish. Make fishing relevant beyond the first month please :3
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Re: Gilding Variety

Postby pawnchito » Sun Feb 20, 2022 10:23 pm

This is a cool idea. Sets are super neat and hella addictive to gamble the gildings with so a variety and specialty case is good.
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Re: Gilding Variety

Postby SnuggleSnail » Sun Feb 20, 2022 10:30 pm

Seems cool in general, but I rly don't want to have to switch gear for every activity - especially switching out of combat gear to do stuff outside my walls like fishing.
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