wonder-ass wrote:loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.
Isn't that already a case, in practical perspective ? If you beeline blacksmith credos then farmer credo line becomes prohibitively expensive, but you still can try that if you try really hard.
I agree though a "no" instead of "maybe" flattens the field between people with a life and tryharders.
It all boils down to the question if playing more should be rewarded and if YES then how much, and if NO then how to enforce it.
I like that getting all credos is not practically feasible. I think it is better to nerf the part that makes some of them obligatory.