Change credos into tutorials

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Change credos into tutorials

Postby Colin500 » Wed Jul 10, 2019 6:37 pm

Credos should be a rewarding tutorial to the job, rather than a rewarding, tedious, boring and monotonous challenge.
They could still cost LP, but make them slowly introduce the player to the job step by step, rather than randomizing what he has to do and how many times.
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Re: Change credos into tutorials

Postby DDDsDD999 » Wed Jul 10, 2019 7:09 pm

How? Just open a page to the wiki on a browser? The existing "tutorial" is garbage, and you want more? Just seems like a request to make credos easier, which I agree with.
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Re: Change credos into tutorials

Postby Colin500 » Wed Jul 10, 2019 7:20 pm

DDDsDD999 wrote:How? Just open a page to the wiki on a browser? The existing "tutorial" is garbage, and you want more? Just seems like a request to make credos easier, which I agree with.

Well yes, the intend is to make them easier, but at the same time make them somehow useful, of course the existing tutorial is garbage, because devs as devs not players, should ask/hire actual players to create a decent tutorial for others.
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Re: Change credos into tutorials

Postby Tamalak » Wed Jul 10, 2019 9:49 pm

Credos are too advanced and hard to unlock

Imo each time you learn a SKILL you should get a simple tutorial questline. Completing it refunds part of the LP for buying the skill maybe.
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Re: Change credos into tutorials

Postby loftar » Wed Jul 10, 2019 10:34 pm

I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Change credos into tutorials

Postby Headchef » Wed Jul 10, 2019 11:07 pm

loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.


Not all, many are too tedious to do at higher levels so they will be abandoned.
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Re: Change credos into tutorials

Postby DDDsDD999 » Thu Jul 11, 2019 2:18 am

loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.

They're tedious at all levels, mind-numbingly impossible at higher ones. There's so many worthless credos; I quit before I got to any of the credos I actually wanted. And the useful ones are so broken you can't be competitive without them. It's pretty ridiculous.
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Re: Change credos into tutorials

Postby wonder-ass » Thu Jul 11, 2019 2:21 am

loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.


idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.
see homo sexuality trending,. do not do that.
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Re: Change credos into tutorials

Postby AntiBlitz » Thu Jul 11, 2019 3:30 am

wonder-ass wrote:
loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.


idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.



100% this.
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Re: Change credos into tutorials

Postby pppp » Thu Jul 11, 2019 8:28 am

wonder-ass wrote:
loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.


idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.

Isn't that already a case, in practical perspective ? If you beeline blacksmith credos then farmer credo line becomes prohibitively expensive, but you still can try that if you try really hard.
I agree though a "no" instead of "maybe" flattens the field between people with a life and tryharders.

It all boils down to the question if playing more should be rewarded and if YES then how much, and if NO then how to enforce it.

I like that getting all credos is not practically feasible. I think it is better to nerf the part that makes some of them obligatory.
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