settlers be gone!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

settlers be gone!

Postby iamahh » Wed Jul 10, 2019 9:31 pm

the Haven world is huge but too easy to settle and manufacture high end products

Hearthlings should be happy to survive another day on a punishing environment, instead they're nitpicking stats like in a drive-through

So, the bigger the settlement the higher frequency of angering the gods:

- strong winds to fall trees and damage constructions
- palisades taking damage and occasional holes
- heavy rains impacting crops and causing illness
- lightnings killing animals and causing fires
- forest fires ruining terrains for a while
- terraforming tsunamis and meteors(no metal)
- Knarrs with higher chance of entering a dangerous sea storm(slowdown and damage)

this would make the nomadic lifestyle more interesting and add great value to the factions that managed to keep a high production base, hopefully reducing huge empty villages too
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: settlers be gone!

Postby DDDsDD999 » Wed Jul 10, 2019 9:37 pm

None of these would make people go nomadic, it'd just make everything more annoying.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: settlers be gone!

Postby Headchef » Wed Jul 10, 2019 9:39 pm

DDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.


this
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: settlers be gone!

Postby Chebermech » Wed Jul 10, 2019 9:54 pm

I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?
User avatar
Chebermech
 
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: settlers be gone!

Postby tyrtix » Wed Jul 10, 2019 10:01 pm

Chebermech wrote:I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?

like... 300 stat hardcap? XD
User avatar
tyrtix
 
Posts: 1102
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: settlers be gone!

Postby Chebermech » Wed Jul 10, 2019 10:17 pm

against wild animals only, not players.

Edit: not sure about the actual value though, whatever feels right to devs i guess. but it would be fun as long as its difficult, + makes scailing animal difficulty much easier for the devs.
User avatar
Chebermech
 
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: settlers be gone!

Postby Ants » Wed Jul 10, 2019 11:33 pm

DDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.

This. More danger would be fun, but it would need to be carefully scaled because it could easily make gameplay more frustrating.

What would make the nomadic lifestyle more interesting would be more forageables and location exclusive things.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: settlers be gone!

Postby wonder-ass » Wed Jul 10, 2019 11:53 pm

Chebermech wrote:I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?


this++ there needs to be a cap otherwise any animal or dungeon they add will be outstatted by the already growing titans. BTW whales and mammoths can be solod with out cheesing already.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: settlers be gone!

Postby iamahh » Thu Jul 11, 2019 2:55 am

only works if the world is increasingly brutal to settlers, nothing like the free ride of today

most players would live like nomads

only organized factions would advance enough to produce technology
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: settlers be gone!

Postby azrid » Thu Jul 11, 2019 8:39 am

iamahh wrote:So, the bigger the settlement the higher frequency of angering the gods

There is a workaround for this in the form of having several smaller claims nearby each other.
This would just break up big villages into small claimed industries.
Imo that would be much uglier.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot] and 6 guests