jorb wrote:Seems small.
Small can sometimes be the most meaningful of changes, especially when it conveys information.
I think a better means would be conveying what exactly that percentage means through some method so that people can glance at it and realize what their distance is... or something. Personally, I'd find "129% Travel Weariness" more meaningful than just being at 100% for 5 days (ok, probably not even close to accurate equality...) Either way, you're still going to get people not knowing what the numbers mean, but at least 129% conveys accurate information the players can use.
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