Since start of w10 ability to check alive animal quality was removed, to nerf hunting.
At the start of w11 survival was set to hardcap animal quality.
So if we have another nerf for hunting, can we get back ability to check quality?
Enjoyment_2 wrote:It should be a reward for 5th level of strider credo, instead of junky ranged damage noone would use anyway.
MagicManICT wrote:If we didn't have in game maps to track what spawns where, I might agree as the removal of it wasn't very popular. Tracking what I killed where is too easy now
Enjoyment_2 wrote:It should be a reward for 5th level of strider credo, instead of junky ranged damage noone would use anyway.
Fostik wrote:Sorry, what was the moment of your life, when you decided that killing hundreds of animals just to check it's quality is okay and fair, well balanced and designed game mechanic? I think it's weird, but somehow all player meta confirmed it.
MagicManICT wrote:Fostik wrote:Sorry, what was the moment of your life, when you decided that killing hundreds of animals just to check it's quality is okay and fair, well balanced and designed game mechanic? I think it's weird, but somehow all player meta confirmed it.
Because I'm going to roam around looking for animals if I don't like the qualities I've already found. Why wouldn't you kill the bear if you need a bear and don't like the quality of the nodes you've already found? Players already run around randomly killing animals just to get combat actions. I might think the expression of this idea was good if it weren't already countered by that fact.
And how should one even know what the quality of an animal is if you don't kill it first? This isn't the 20th century with veterinary science and strong tranquilizers.
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