This idea was talked about briefly on the stream last night, but I thought I would flesh out my version of it here.
This major overhaul would ultimately aim to add a solid tiering system to all foods and sort of force a progression of food types we eat and make along the way.
First off, I think that all foraged items should be given the truffle treatment. I don't see why a berry when harvested just counts as 1 berry, why not have all mushrooms and berries and nuts harvested as like a handful that rolls a random number. Does anybody pick 1 blueberry and pop in it their mouth and expect to feel satiated? We should be eating handfuls of these when we forage. It makes sense that 1 gooseberry gives 0.1 prc fep, but maybe it should also give 0.1% hunger in this case, and when we pick one maybe we grab a handful of 10, so gooseberry effectively becomes 1 perc fep for 1% hunger when you eat a nice handful. Maybe this will make a lot of foragables potentially more feasible.
Second off, I think the cooking skill could use a bit of an overhaul too, along with the way we eat. We have so many foods aimed at beginners, from the pitbaked goods, to everything in the wildgrub category and more. These are often overlooked or just outright ignored in favour of rushing fish and autumn steak combos.
The idea is to make it so that when you are a new hearthling you can ONLY craft these sorts of beginner foods, and as you cook more and raise your cooking stat you can effectively have epiphanies that unlock new recipe tiers. Our tastes and skills should slowly refine themselves. It stands to reason that you should not all of a sudden understand that a steak would pair nicely with onions and beets if you have never eaten a steak and have simply been shown one, or cooked one only a few times before.
It should also stand to reason that a hearthlings tastebuds and cravings should level up as well. Perhaps when a hearthling eats a food that is of a higher tier than what his taste level is at, he simply does not appreciate the subtleties of such a high tier meal, his tastes are not refined and acquired enough, therefore he would ultimately gain less fep from this meal.
Perhaps this could work in reverse too, a hearthling who has leveled up to the highest tier of culinary desire will only TRULY appreciate foods within the highest tier of cooking skills, and those old lower skills meals will give diminishing or simply lower returns. Why would a hearthling who has mastered the art of making the finest cheeses, the most perfectly spiced steak combos with the highest tier meats and decadent truffles be interested in eating those shitty low tier meals that the peasants eat?!
This progression could make a LOT more foods useful if the tiers last for a fair amount of time. The progression can be gated by time, age, cooking skill, how much we eat, or anything. It could also slow down the idea of people being able to shit out combat alts in a couple days, or ANY alts for that matter. You wouldn't be able to spawn a new hearthling and sit him down at a table and feed him something that a developed village has been working on for 6 months because it would be a waste based on the reduced fep.
All foods could be put in to these new tiered categories and some new big meal type foods could be added for final tier stuff, like meat/cheese/bread combos and cornucopia sized meals.