Credo: Forester

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Credo: Forester

Postby elilasol » Sat Aug 03, 2019 7:15 pm

There is currently no credo for what I like, growing trees. So this is my suggestion. Possibly needing gardener, or maybe just farmer as the pre-requisite credo.

Specific benefits I would like to see:

1. A tripling of the biome expansion rate for trees planted by a forester: Currently a tree planted and let to grow in grassland might give 2-4 tiles of wald. Bringing this up to 6-12 would allow me to only plant quality trees, rather than needing to plant a bunch of q10's, wait, then cut them down and start planting what I really want to grow.

2. A similar reduction in soil/water requirements to the gardener's for garden pots.

3. A wooden treeplanter's box, instead of the clay pot(Yes I know this is a bit of an insane request, given how it would affect quality, but i do hate the treeplanter's pot limitations.) Have it require heartwood leaves like bone clay requires pit clay to ensure difficulty in making and limit quality increase, its even thematic with the leaves/forest.

4. An increase in the frequency of products being regenerated on planted trees(Can the decay system be sped up or more likely to happen on a given object?), alternatively, just a larger quantity of products generated from a tree, 25%? 50%?

5. Some sort of minor tree speed growth increase, 10% or whatever.

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As someone who likes growing trees and would also like to cultivate multiple forest biomes in a single area, these are the effects that would make managing trees more enjoyable, and enable me to seriously consider moving specific forest biomes multiple tiles to get it into a good living location.

Additionally, since most of what I do is carpentry/farming capped(Not counting the treeplanter's pot), I don't really feel it needs any stat/skill increases are needed.
Last edited by elilasol on Sun Aug 04, 2019 8:10 am, edited 1 time in total.
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Re: Credo: Forrester

Postby Fostik » Sat Aug 03, 2019 10:03 pm

Im not really sure game should has a different credo for anything, infinite credobility.
I think some of those ideas should be reimplemented on existing lumberjack
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Re: Credo: Forrester

Postby elilasol » Sun Aug 04, 2019 1:29 am

Lumberjack is for people who make things with wood, and might be better called carpenter but that's already an ability in this game. Still, if you ignored this entire post and only implemented number 1, I would be very happy.
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Re: Credo: Forester

Postby razfen » Sun Aug 04, 2019 8:45 pm

Can we please have more retarded credos that 2 people will unlock
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Re: Credo: Forester

Postby tyrtix » Mon Aug 05, 2019 12:44 pm

Some of these elements are very cool, i like most of these possible credo entries; i'd like also to be able to change the biomes as i like by planting the trees i want for that biome in a previously neutered grassland.
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Re: Credo: Forester

Postby jorb » Thu Aug 08, 2019 2:26 pm

I like the idea of a forester credo, at least. Will consider!
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Re: Credo: Forester

Postby Granger » Sat Aug 10, 2019 7:42 am

elilasol wrote:3. A wooden treeplanter's box, instead of the clay pot(Yes I know this is a bit of an insane request, given how it would affect quality, but i do hate the treeplanter's pot limitations.) Have it require heartwood leaves like bone clay requires pit clay to ensure difficulty in making and limit quality increase, its even thematic with the leaves/forest.

That box, as the pots, should act as softcaps instead of being part of the quality formula.

As should herbalist tables.
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