Potter Credo Rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Potter Credo Rework

Postby xzo » Sat Aug 17, 2019 11:08 am

objectives
- make it more fun
- buff potters clay without changing formula

current:
Masonry +15
Small quality bonus when digging ball clay. (+10%)
Large quality bonus when digging acre clay. (+25%)
Chance to harvest more cave, gray, and pit clays.
Ability to make "Potter's Clay".


proposed:
Masonry +15, Quality bonus when burning bricks and pots (+10%)
Small quality bonus when digging ball and acre clay. (+15%)
Huge quality bonus when digging gray clay. (+50%)
Chance to harvest more cave, gray, and pit clays.
Ability to make "Potter's Clay".

that rework only reduce acre clay, but in general its a huge buff to potters clay, by buffing bricks, gray clay, and acre clay



any opinions ? please comment
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Re: Potter Credo Rework

Postby pppp » Sat Aug 17, 2019 1:13 pm

Percent bonus on anything that can be spiralled is dangerous.
I'd rather see less material use or a chance to double output (like cook). Double output for potter clay was already suggested in another thread.
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Re: Potter Credo Rework

Postby Fostik » Sat Aug 17, 2019 2:25 pm

pppp wrote:Percent bonus on anything that can be spiralled is dangerous.


Actually this is a good mechanic, stimulating trading, and creates late endgame gameplay
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Re: Potter Credo Rework

Postby pppp » Sat Aug 17, 2019 3:37 pm

Fostik wrote:
pppp wrote:Percent bonus on anything that can be spiralled is dangerous.

Actually this is a good mechanic, stimulating trading, and creates late endgame gameplay

It creates huge numbers only. Consider example where a credo gives +1% bonus on any crops harvested (or planted), same for animals/chicken. Bricks are less evident problem because of current formulae but it can change some day.
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Re: Potter Credo Rework

Postby xzo » Sat Aug 17, 2019 10:56 pm

pppp wrote:Percent bonus on anything that can be spiralled is dangerous.


I agree but it point at the problem with iron spiraling that is too over powered and should be nerfed for sure

the one of main goals was to improve gray clay as it is ABSOLUTELY useless at current state, if there was 50% buff to it people could probably dig q 75gray now and then and make it trading item, wouldn't affect bone clay in long run but it would create some type of middle point

true main goal was to improve potters clay
My mother told me Someday I would buy
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Re: Potter Credo Rework

Postby pppp » Mon Aug 19, 2019 9:26 am

xzo wrote:improve gray clay as it is ABSOLUTELY useless at current state

Sadly, true.
xzo wrote:if there was 50% buff to it people could probably dig q 75gray now and then and make it trading item, wouldn't affect bone clay in long run but it would create some type of middle point

It won't work. Gray clay was good when it was an ingredient to a high level recipe. People have kilns in 200+q, even closer to 300q. Q270 treepots do not come out of void. Even a noob can buy some higher level stuff and make himself a q100+ kiln easily.
Gray clay has to be again an ingredient in some HQ stuff to be relevant.

xzo wrote:true main goal was to improve potters clay

I think that discussion should start from asking what potter clay should be in relation to bone clay. Should it be better in late game? Should it be better in early/mid game? Should it be even considered in better/worse categories, meaning should it directly compete with bone clay? Should it be even possible to spiral potter clay (through kiln, through bricks)? Once again, the idea of potter clay multiplicating high q rather than creating it was nice. Maybe it should buff natural clay by fixed percent instead, in effect buffing bone clay too (bone clay and potter clay itself must not be allowed as ingredient because spiral)
Example:
Ingredients: one ball/acre/cave/pit clay and one gray clay
Output: one potter clay, with made of ball/acre/cave/pit clay attribute
Q=1.25*((3*<ball/acre/cave/pit clay q> + <gray clay q>)/4 )
useable as replacement for respective input clay
no potter wheel q involved because no spiral.

Ad nauseam, I am asking to define what the result should be and then to try and achieve it, rather than to do something random and then decide if we like the result.
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