Cellar lock

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cellar lock

Postby Headchef » Mon Aug 26, 2019 4:38 pm

Simple idea.
Put lock on cellar door.
Can be handy in certain arrangements of plots/villages where people should have access to a building but maybe just not the cellar.

Example being curio house and the extra storrage from which cupboards are refilled is in cellar or something along those lines.
And of course should also be able to pick this lock.
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Re: Cellar lock

Postby Fostik » Mon Aug 26, 2019 7:30 pm

Cool idea for both roleplaying and functionality
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Re: Cellar lock

Postby xzo » Mon Aug 26, 2019 8:58 pm

Fostik wrote:Cool idea for both roleplaying and functionality


yea, you could ask noobs to kill the rats for gold

but srsly, like the idea
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: Cellar lock

Postby Lyrroth » Mon Sep 02, 2019 3:28 pm

xzo wrote:
Fostik wrote:Cool idea for both roleplaying and functionality


yea, you could ask noobs to kill the rats for gold

but srsly, like the idea


and pros to kill noobs for gold
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Re: Cellar lock

Postby xzo » Mon Sep 02, 2019 5:09 pm

Lyrroth wrote:
and pros to kill noobs for gold


or to lock them in the cellar :D
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: Cellar lock

Postby MagicManICT » Mon Sep 02, 2019 7:15 pm

xzo wrote:
Lyrroth wrote:
and pros to kill noobs for gold


or to lock them in the cellar :D

How are you going to accomplish this other than sticking them in there with their hearth fire so they can't port out? You can already do this by blocking the cellar entrance.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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