Experience mechanics is one that is somewhat difficult to bot and yet if usually gives new players more than enough experience to use.
The idea is to allow trading experience point between players with the purpose to help new players buy new items.
The implementation would be fairly simple, it takes a dream, a string and maybe a piece of bark to create an item ("Captured sapience") which can hold limited amount of XP. XP is consumed at the moment of item creation and can be retrieved by using the item which will disappear. Item quality shall define capacity (and required XP to make). 10q shall correspond to 1k XP. Retrieved XP might be somewhat less than invested XP, e.g. 80% of it.
This should come with heavy nerf of questing xp and with more penalties on drawing xp from realm. More uses for xp would be nice too. Generally there should be more sinks and less sources for xp for this to work well.
There is a potential issue with claim holding alts being fed with xp this way, but these can be already fed with realm authority now so this does not make much difference.
To protect newbs from selling their souls and not being able to study anything, it should not be possible to trade xp this way if the player would end with less than 1k xp.