how about we just delete trespass scents because they're only realistically used in trap claims so you can see where the poor nab that just boated over your riverblock is and gank him
tbh ive never been fond of them
MagicManICT wrote:Tamalak wrote:I think if you wanted to pump the breaks on crazy amounts of advancement, look at the scaling of items, not stats. Look at what the pros are eating massive amounts of and ask why they're so much better. One suggestion would be to more sharply increase the growth time of crops according to their quality.. so a q90 wheat is 3x as good as q10 but also takes 3x as long to grow. Same with gestation and milk production of animals. If there was some kind of resistance to skyrocketing qualities of domestic stuff, forage would also be more useful.
I think we would all like to see systems to encourage actively interfacing with the game and playing, not to encourage more people to run to bots to get done what they need to do.
Vigilance wrote:how about we just delete trespass scents because they're only realistically used in trap claims so you can see where the poor nab that just boated over your riverblock is and gank him
tbh ive never been fond of them
jymnils2 wrote:this will become the new i make a char with 300 STR in one hr
MagicManICT wrote:jymnils2 wrote:this will become the new i make a char with 300 STR in one hr
Pretty sure with the proper planning, it could be done now.
jorb wrote:Whaddayathinkabout...
[*] We remove satiations.
AtoB wrote:As long as characters are the sum of all their actions... any attempt to balance this game are doomed to fail, interaction with other players will suck for most and fuckups like spiced axes can not be mitigated without a world reset.