If my HP are going to be lowered drastically then this crap must be adjusted drastically.
And that was actually pretty LIGHT damage for my typical wax harvest!
MagicManICT wrote:Oddity wrote:That seems like a bit much, and I agree with the poster who said that most players will have no reason to even try raising con. Maybe fix stat inflation so people don't end up with 10,000 attributes so easily instead (no quick ideas about that though)
I can think of some immediately, one being removing the hunger bonuses (you can at best get the base value for food, and can eat yourself into half values or worse). Cap the scaling on workstation spiraling (clay, iron namely) better so we don't end up at q500+ by six months into a world. Maybe that should be the value for 2-3 years in?
thesourceofsadness wrote:delsus wrote:Won't that make a ton of food items useless? People will only eat cheese... ?
This. Why would anyone use some other food if they can make top tier food?
Satiatios make people to focus not only on quality of food, but on it's variety too.
Dakkan wrote:Archiplex wrote:...where eating certain foods makes other types of food give a small bonus to their FEPS; basically, "reverse" satiations.
That's a fun idea!
Vigilance wrote:Look at the playerbase right now. Compare it to past worlds. Look at all of the complaining and whining about how unfun character progression this world is.
Darkins wrote:1.Remove Satiations
2.Buff Salt crystals to ~20-25% Hunger reduction per crystal
3.Make impossible or really hard to palisade natural resourses or make mountain biom "non-buildable' so you cant build structures on it.
4.Remake<>Rebalance Siedge mechanics.Make palisades much less efficient etc...
5.Stop adding more GRIND to the game->add more events with PvP aspects like meteorite.Add more reasons to go outside walls of an village.
6.Remove ocean,gib fast travel
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