Darkins wrote:Lets ged rid of meteorites = they provide imbalanced Ql grinding
I've never laid eyes on a meteor because I just can't bring myself to get into bed with factions that want to exploit every mechanic they run across willy-nilly with no thought of development of the game. I imagine at this point in the game I could probably meteor hunt and find little competition for it, but yeah, quality levels of meteors, L10 nodes, etc etc could really use a dampener, or the quality bumps from spiraling need to be dampened so things don't climb so fast. As I said, grind is fine as long as there's something to do in the middle. I should also add a second qualifier of "as long as it's not a huge daily chore."
Darkins wrote:I dont see any imbalance in saltcrystals,i want to see them as valuable resource worth fighting for.
If there were enough to satisfy the needs of the winner and more to go around via market, sure, I'd agree with you. As it is with the current mechanics, nope, I can't agree. I am willing to change my mind if conditions change. I do realize it's one of the changes jorb has proposed, but not one I can readily agree with.
To that point, I'd rather see the current hunger mechanic go over satiations. The big flaw with legacy was that you could burn away the hunger for overeating leading to abuses. Either system is going to be a time gate. When character progress is determined by how many hours you can put in front of a keyboard, and the central mechanics are about bloating numbers, as a developer, you have to do something to smooth that out.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.