Archiplex wrote:Hey, one thing to remember if health is made this much lower is the impact it will have on committing crimes; that is, the 1 shp damage dealt to people upon committing a crime is now a much more significant thing to be dealt with.
Granger wrote:Archiplex wrote:Hey, one thing to remember if health is made this much lower is the impact it will have on committing crimes; that is, the 1 shp damage dealt to people upon committing a crime is now a much more significant thing to be dealt with.
Good.
Vigilance wrote:strongly agree with trespassing not costing hp but tbh i'd be down to keep 1 shp on everything else so its not free to just ctrl alt click someone's grind on the ground.
MrBunzy wrote:Vigilance wrote:strongly agree with trespassing not costing hp but tbh i'd be down to keep 1 shp on everything else so its not free to just ctrl alt click someone's grind on the ground.
But then people could leave infinite trespass scents to try and crash the server, needs to be some sort of cost. And it only costs 1 shp to dump an entire cupboard of someone's grind onto the ground via destroying it, I don't see why this should be so much easier than stealing the contents.
Tamalak wrote:I think if you wanted to pump the breaks on crazy amounts of advancement, look at the scaling of items, not stats. Look at what the pros are eating massive amounts of and ask why they're so much better. One suggestion would be to more sharply increase the growth time of crops according to their quality.. so a q90 wheat is 3x as good as q10 but also takes 3x as long to grow. Same with gestation and milk production of animals. If there was some kind of resistance to skyrocketing qualities of domestic stuff, forage would also be more useful.
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