- We remove satiations.
- Drinks are changed to buff particular food categories, rather than heal satiations.
- The formula for calculating HP is presently 100*√(CON/10). Combat damage, demolition damage, Agility comparisons, and HP calculations all use a square root. We rework the scaling of combat damage, demolition damage, Agility comparisons, and HP, to use a 4th root, rather than a square root, i.e. your HP would be 100*∜(CON/10). By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
- We do something similar for additional HP from dungeons.
TLDR: You would be much freer to level up, the food system would be less of a pain -- you wouldn't be punished for eating apart from hunger, and personal consumption rate would probably cease being your bottleneck -- while the yield curve from eating would be significantly flatter to compensate.