jorb wrote:
- We remove satiations.
I support this 100%
jorb wrote:
- The formula for calculating HP is presently 100*√(CON/10). Combat damage, demolition damage, and HP calculations all use a square root. We rework the scaling of combat damage, demolition damage, and HP, to use a 4th root, rather than a square root, i.e. your HP would be 100*∜(CON/10). By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
That seems like a bit much, and I agree with the poster who said that most players will have no reason to even try raising con. Maybe fix stat inflation so people don't end up with 10,000 attributes so easily instead (no quick ideas about that though)