its big reply for viewtopic.php?f=48&t=66395
if we erase satiations we will have problems:
1. all will eat 1-2 food for starnge-agility-const and its will be easy craft food like sousages or salads and killed pepper-truffels-salt
2. we will take "one day fighter" or "one day miner"
i offer solution:
create pair of satiations:
Meat - Forage
Cheese - Creepies & Crawlies
Bread - Berries
Fish - Nuts
Mushrooms - Fruit
Sausage -Sweets & Desserts
Vegetables - Game
Poultry - Offal
1.every satiation will have bonus in %.
if you eat meat and dont have bonus for meat you will get forage bonus in amount oh hunger you loose.
if you have bonus for meat you will subtract from bonus hanger that you spend
2. drink will work like pump
wine meat-forage. if you drink wine you will pump bonus from forage to meat with formula : bonus meat+= 1-0.75*( 1 / sqrt( q(drink)/10) ). for 10q wine you will pump 25% bonus for 90q wine you will pump 75% bonus
table of drinkspumping:
wine meat-forage
bear Sausage -Sweets & Desserts
Weißbier Fish - Nuts
cider Cheese - Creepies & Crawlies
perry Mushrooms - Fruit
mead Poultry - Offal
tea Vegetables - Game
milk Bread - Berries
3. food_event_point = max_attribute+ ( num_of_attributs * max_attribute - sum_of_attributes)
its protected from one day-fighter or other one attribute character creation
1+2+3= i think must solving problem with necessity eat different food, salt, pepper give bonus for "not good food"
and i think rescale is mistake
sorry for my english