Quest Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Quest Ideas

Postby The_Lich_King » Tue Oct 08, 2019 11:49 pm

So what if we had a type of Quest known as a Legendary Champion quest. You get them, when you stumble upon the ghost of a legendary champion. You fight him and if you can beat him, you get a reward and then he tells you to fight another ghost of a legendary champion which is more difficult than the previous and then it just continues in a chain of every harder ever more legendary champions for greater rewards each time?

So what if we had a type of Quest where you put dryads to rest. Dryads are essentially trees that are in unrest. so maybe sometimes other tree quest givers are concerned about them and send you to take them an item which will put them to rest. When a dryad gets put to rest it becomes a normal random tree but of a higher quality than 10. This would help bridge the gap of returning players and veterans (even though as i had said in previous threads there needs to be some level of serious gap) because it would mean players coming back wouldn't have to start with a q10 tree to start tree farming there would be lots of higher Q trees do to these quests.

Would be happy to hear more quest ideas that people have, because i feel there isn't enough variety in questing right now.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Quest Ideas

Postby Archiplex » Wed Oct 09, 2019 12:10 am

Made a note of this in my w12 recipe thread, but there needs to be layers of quests

Credo quests, individual quests, local quests and realm quests.

Credo/Individual quests would be much like what we have now, where it's mostly fetch quests, exploration quests or stat raising/experiencing certain things. Stuff we can do alone and don't need to interact with others.

Local quests should be village-based, in regions of lands spanning multiple grids. It could be things like a single npc spawning in a region and being tasked to bring a large amount of resources to them, or construct a building made of specific resources nearby, or to hunt down specific, quest-spawned unique monsters that only spawn in a region.

Such quests would either be competetive or cooperative- meaning you either have to race a nearby village to 'finish' the quest, or that each village can contribute to an overarching progression score, and at the end of it, each village is rewarded based off their total contribute/the reward is a regional buff (refilling all resources, quality increasing, etc)

Realm based quests would be far bigger and should always be competitive- realms competing against other realms. These should be quests that require people to travel far and wide; such as a singular, moveable structure that must be placed upon realm soil (but spawning in a place no realm can claim) for a certain amount of time. Or having to collect various objects scattered across the world, and always being able to locate such objects (including potentially having to raid bases to get them, if they are being stored away)

Quests also need a difficulty scaling instead of the current RNG mess- I believe this would also solve the tediousness of credos.
Rather than having a random number of quests and objectives, each objective should have a bit of a 'difficulty' score, i.e killing a boar or finding a daisy is easy, but mining direvein or crafting woodland crowns is not. Each credo/quest would have a general 'difficulty' rating it wants, and it'll generate objectives only that match up to that difficulty score. Credos, for example, would start off with 'easy' quests at level 1, but would have many hard quests at level 5- so that quests like "craft a woodland crown" still appear, but only rarely and only at the difficult portions of a credo.

I also think realm bonus increases and village bonuses could easily be tied into local/realm quests
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Quest Ideas

Postby The_Lich_King » Wed Oct 09, 2019 12:18 am

Archiplex wrote:Made a note of this in my w12 recipe thread, but there needs to be layers of quests

Credo quests, individual quests, local quests and realm quests.

Credo/Individual quests would be much like what we have now, where it's mostly fetch quests, exploration quests or stat raising/experiencing certain things. Stuff we can do alone and don't need to interact with others.

Local quests should be village-based, in regions of lands spanning multiple grids. It could be things like a single npc spawning in a region and being tasked to bring a large amount of resources to them, or construct a building made of specific resources nearby, or to hunt down specific, quest-spawned unique monsters that only spawn in a region.

Such quests would either be competetive or cooperative- meaning you either have to race a nearby village to 'finish' the quest, or that each village can contribute to an overarching progression score, and at the end of it, each village is rewarded based off their total contribute/the reward is a regional buff (refilling all resources, quality increasing, etc)

Realm based quests would be far bigger and should always be competitive- realms competing against other realms. These should be quests that require people to travel far and wide; such as a singular, moveable structure that must be placed upon realm soil (but spawning in a place no realm can claim) for a certain amount of time. Or having to collect various objects scattered across the world, and always being able to locate such objects (including potentially having to raid bases to get them, if they are being stored away)

Quests also need a difficulty scaling instead of the current RNG mess- I believe this would also solve the tediousness of credos.
Rather than having a random number of quests and objectives, each objective should have a bit of a 'difficulty' score, i.e killing a boar or finding a daisy is easy, but mining direvein or crafting woodland crowns is not. Each credo/quest would have a general 'difficulty' rating it wants, and it'll generate objectives only that match up to that difficulty score. Credos, for example, would start off with 'easy' quests at level 1, but would have many hard quests at level 5- so that quests like "craft a woodland crown" still appear, but only rarely and only at the difficult portions of a credo.

I also think realm bonus increases and village bonuses could easily be tied into local/realm quests


I agree with most of what was said here, i especially agree that quests should scale, but i believe they should scale in difficulty based on how far in the quest tree you are, not how buff your char is. I think every type of quest should start out easy relatively (maybe not realm ones, to keep them competitive from the start) and as you continue down the tree the difficulty of each quest increases. (also i don't you said it should scale based on how buff your char is, but in other chats i have seen it suggested that way and i think quest trees would work better.)

Big question is, do you think that there should be Realm Based PVP quest such as "KO X Players.", "Do X Damage to players." or do you think competitive quests should be like "Control X world resources." or "Control X Territory." Such that the PVP would be inevitable do to realms competing for resources and territory?
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Quest Ideas

Postby Archiplex » Wed Oct 09, 2019 1:03 am

The_Lich_King wrote:Big question is, do you think that there should be Realm Based PVP quest such as "KO X Players.", "Do X Damage to players." or do you think competitive quests should be like "Control X world resources." or "Control X Territory." Such that the PVP would be inevitable do to realms competing for resources and territory?



The former is too easily abused IMO, but in a perfect world it would be cool. We should encourage pvp but not mandate it; and introducing more territorial and competitive quests will, as you said, inevitably cause pvp anyhow.
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Quest Ideas

Postby The_Lich_King » Wed Oct 09, 2019 1:33 am

Archiplex wrote:
The_Lich_King wrote:Big question is, do you think that there should be Realm Based PVP quest such as "KO X Players.", "Do X Damage to players." or do you think competitive quests should be like "Control X world resources." or "Control X Territory." Such that the PVP would be inevitable do to realms competing for resources and territory?



The former is too easily abused IMO, but in a perfect world it would be cool. We should encourage pvp but not mandate it; and introducing more territorial and competitive quests will, as you said, inevitably cause pvp anyhow.


Yeah i am in agreement that PVP shouldn't be quest mandated, it should just be enouraged in the nature of some quests, but definately those should be Realm quests with a resource and territory motive, cause adding in those same elements to lower level village and hermit/individual quests could add PVP to a community of the gaem (mostly hermits) whom mostly try to avoid it.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest