weapon of choice

Thoughts on the further development of Haven & Hearth? Feel free to opine!

weapon of choice

Postby AriZona » Sat Oct 26, 2019 1:04 am

- Weapons size/weight could be a more pronounced modifier to cooldown. Just an example: the actual b12 cooldown could be x2 nominal coolddown, while light MM weapons could even get reduced cooldown.

- Add aka 'weaponry expertise' credo. Few benefit examples:
= which allows to choose your favorite weapon of choice at expense of penalties (for example, penalizing using other weapons) after finishing the credo.
= can use 2 light weapons (both hands) after 4th credo level
= 3rd credo level gives larger benefits of oak stance (just an example)
AriZona
 
Posts: 275
Joined: Wed Sep 14, 2016 12:02 am

Re: weapon of choice

Postby Fostik » Sat Oct 26, 2019 3:12 pm

weapon of choice

Image
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2246
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: weapon of choice

Postby AriZona » Sat Oct 26, 2019 3:29 pm

Fostik wrote:
weapon of choice

Image


... what an "essential" contribution ...
AriZona
 
Posts: 275
Joined: Wed Sep 14, 2016 12:02 am

Re: weapon of choice

Postby MagicManICT » Sat Oct 26, 2019 8:08 pm

AriZona wrote:3rd credo level gives larger benefits of oak stance (just an example)

Credos for combat definitely need to be separated from the rest. Nice idea here if you are indicating stances in general.

AriZona wrote:... what an "essential" contribution ...

Given that unarmed skills are a very necessary part of combat currently, I think Fostik makes a very good point.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: weapon of choice

Postby AriZona » Sat Oct 26, 2019 8:55 pm

MagicManICT wrote:
AriZona wrote:3rd credo level gives larger benefits of oak stance (just an example)

Credos for combat definitely need to be separated from the rest. Nice idea here if you are indicating stances in general.

> Yes, the stance is just an example.

MagicManICT wrote:
AriZona wrote:... what an "essential" contribution ...

Given that unarmed skills are a very necessary part of combat currently, I think Fostik makes a very good point.

> ... ok. Let it be. But if you would bring UM into specialization, then archery (+ sling, +spear) has to come as well. Then - as you already pointed out - UM/MM/specialization credo(s) has to be an independent path from other credos.

My point to the suggestions above is that the current approach of the fighting deck is practically "flat" or boring. Ppl might like the ability to choose their styles. But I believe it is crucial that each fighting technique would have a designed buffs and penalties that rely more on more attributes rather then STR or AGI. Again, just and example, light weapons (or UM) could benefit from DEX and INT, etc.
AriZona
 
Posts: 275
Joined: Wed Sep 14, 2016 12:02 am

Re: weapon of choice

Postby Dakkan » Sat Oct 26, 2019 11:24 pm

Fostik wrote:
weapon of choice


Wonderful
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot], Google [Bot] and 1 guest