Food for thought!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Food for thought!

Postby diamond » Sat Oct 26, 2019 6:04 pm

Cooking suck am I right? :x
as a chef of a large village I tend to make a lot of different meals for a lot of different workers, this ends up using a lot of storage which results in a lot of running around rummaging in different cupboards in buildings filed to the brim with signs meant to label them and losing your mind when you make too much food and have nowhere to store it.

So now that the food system is looking to get a revamp, I'd like to suggest a better method of cooking (A cooking revamp of sorts)
I would very much like haven to add a kitchen!

Here's how it would work:
First and foremost, This kitchen would be expensive to make (for balance reasons) not as expensive as a Knarr, But still something only a village could really be set on making.
The kitchen would start off as a structure that can be equipped with all-sorts of constructs that enable different features of the kitchen before becoming a fully equipped workshop (things like: a cooking stove, a boiling pot, a kitchen counter, act.)
The way cooking in the kitchen would work is: you store your ingredients in fridges that would grant you access to all said ingredients that are being stored inside the kitchen at a given time, when using/cooking/prepping anything with the cooking stations you are granted a significant Q boost to whatever it was you were making (the logic behind this is that until now, we were forced to settle with prepping foods in our hands in mid air, but now that we can use a kitchen counter to prep the meals, we'd be getting better results) beside that, you can also store barrels inside a construct that would work a lot like the fridges gaining access to them very easily, finally when you want to make something specific (let's say... BREAD :D ) you can stand by the kitchen counter and select what kind of flour you want to make the bread out of (same logic applies to all other optional ingredients).


In the end my main goal is to make cooking more streamlined and less time consuming, and also bring logic to the idea that we're making gormunt pies in midair at end game, the same way we've been sticking rats on a stick on our first time playing.

I'd love to hear any questions, ideas for improvements, or issues you have with my idea(or just telling me how wrong I am).
diamond
 
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Re: Food for thought!

Postby terechgracz » Sun Oct 27, 2019 11:10 am

I support every QoL update, because this game is very click heavy which makes it boring fast. But I feel that new building would be too much and anti-climatic. Better If theese new furnitures would be expensive(ie. fridges needs steel nuggets) and work with buildings we have now.
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