- There is a fatal flaw in your idea of action combat, and that is that people play this game from all over the world. There isnt NA/EU etc type servers where people with the same ping can play with each other, HAVEN HAS JUST ONE WORLD, which means many people will have bad ping and that has always been the downfall of action combat. HAVEN IS NOT THE GAME FOR IT.
So now it got me wondering. Why do people who create open world freebuilding mmos think that classless is the way to go? There is not a single one out there with classes. Part of the reason those type of mmo's all fail in my opinion is the utter lack of individuality. Everyone being able to do everything in pvp is a fun idea on paper but in practice... not so much. Would world of warcraft be fun if everyone could only play a warrior and nothing else? That is what you guys are all pushing.
Even if you change the system 100000 times like you keep doing, it will always be the same. You are still a warrior fighting other warriors and its boring. It doesn't matter if you add a million different ways to fight, people will still go with what is strongest, however with classes you can't be the best at everything. Every class brings something to the table even if one class is stronger than another.
Even if your system is low magic, there is many many things that can be done in regard to permanent classes.
example:
1: Shieldmaster: Mechanic: passive ability to increase hitbox by 4 tiles to become the one hit by pulls, or halt charges.( Increased hitbox doesn't affect enemy character movement) ( hitbox doesn't restrict people in your party) ( heavy armor takes little damage, deals pitifully small damage)
2: Sickle and chain: Mechanic: can pull an enemy to you or pull an ally to you, if they need to disengage from taking too much damage. ( 5 square range attacks, squishy with medium damage )
3: Martial artist: Mechanic: Can knock back an enemy/enemies attacking you ( close range attacking, medium armor decent damage)
4: Warrior: Mechanic charges an enemy and slows them ( medium armor close range) (normal speed when pursuing enemies)
5: Ranger: 10 square ranged attacks, Mechanic: can leap away from whatever enemy you are targeting, (slower when pursuing enemies)
This is just random shit i've made up off the top of my head that doesn't require action combat but makes every class have their role, doesnt matter who does the most damage, and doesn't require magic or healing to be in the game.
You arent going to get any kills without warriors to slow, you arent going to get anywhere without martial artists to help you disengage, you arent going to get anywhere without a sickle and chain pulling an enemy out of position or saving an ally, you arent going to get anywhere if you can't counter sickle and chain/chargers without shieldmasters. You arent going to get anywhere without rangers acting as scouts
You wanted actual fun movement action combat here you go
This is more of a rant than a critique because you have your own vision and sadly it's GENERIC GOUDA AND WILL ALWAYS BE GENERIC GOUDA.