MagicManICT wrote:overtyped wrote:Its never been about balance its about fun. Balance is boring. Look at classic wow, you got a million people playing it and all wow is combat.
Sure, and look at how shit classic WoW PvP was. One could argue that is when WoW started to become un-fun--when they started focusing more on the competitive aspects of the arena and battlegrounds and then balancing the rest of the game around that.
Feel free to argue that balance doesn't matter when you can prove a bit more that you aren't one of these exploitative assholes that are going to shit on clueless noobs. (And that goes to anyone in this thread who would make the same arguement, so I'm not singling anyone out here.)
I think he means that absolute perfect precision engineered balance doesn't matter. Every mmorpg is trying to achieve this actively at all times, tweaking and updating individual moves within individual classes, nerfing and buffing with every update. This is the norm.
If a game panders to clueless noobs and makes them equally as threatening as a skilled, practiced pvper then what is the point in any of this new combat shit? Just make combat a stupid minigame like a literal rock/paper scissors match, let pure random chance decide the winner.
Point is, classes would be fun as fuck. There are dozens of playstyles within the realm of haven combat already, people who are scared to PvE and rely on boat and arrow hunting. People cheesing trolls and mammoths, people who are running around UAing boars on day 2, people who swear by MC, people who kite, people who swear by sword over b12, or CTC, etc. etc.
It's always been the case that within the same very skilled pvp groups there is pretty much 1 best deck, 1 best set of gear, and 1 meta build. Why not mix it up and let people who dont like PVE/PVP the chance to have a tanky character who can PvE without cheesing? Or a fast and mobile ranged fighter who can do the same?
I would be willing to bet that very, very few people kill bears with just simple 1 on 1 combat, they rather do some mixture of kiting, running and cheesy horseback or boat combat. Why do we just accept this?
I am positive that any added complexity or unique character combat choices that mimic classing would be well tested and given an endless stream of feedback on the forums so J&L could actively patch and balance as metas arise, just like literally every other mmo out there.