Headchef wrote:Rexz wrote:Headchef wrote:You mean scout bots? Ye no
Anything that doesn't involve combat competition is just shit.
It could potentially lead to more interactions with randoms outside of the world where conflict can escalate from resource being around and not just behind walls.
Or it could lead to interactions where friendlier people may negociate and make trades instead of combat. Most the people I encountered thus far has been inside their base and not outside in the wild. I guess that's mainly due to lack of player pop atm and I haven't gotten to the point of seafaring yet, and have only obtained ridable horses fairly recently.
Friendlier? Negotiation is just weakness because why not otherwise take all for self. The thought that people deserve a part of a resource for the fact they exist is just a joke so..
But as I said, if you're going to spread this shit randomly for all to find, sure a few hermit will walk randomly and perhaps find something. But bigger groups will just run tens of bots.
Which is harder to combat if you are the opposing party, then a centralised spawn where you can actually compete for it.
Will hardcore bot farmers not just overwhelm you if you try to fight them for resources anyway? Locked behind a gate or not. Are you speaking about combat competition from a 1v1 situation or group combat? Because it sounds like either way the party with the number advantage, whether in number of players, or having higher stat than you, to always have a competitive advantage, which actually kills competition in the long run. This is what spreading the resources around would attempt to equalize a bit I guess, although Im not sure what the best approach to that would be instead of having it all be randomized, where resources would just scrambles around every now and then which might fucks with unlucky people even more who are not blessed by RNGesus.