Granger wrote:[...]
More than that.
MagicManICT wrote:pppp wrote:"Winner takes it all" makes system unstable, as many pointed earlier. Unstable system will go out of bounds sooner rather than later.
EVE has a winner take all type system. There's just such a large pie that nobody can possibly take the whole thing. There's also enough "regional activity" that trade is a real thing. Comparatively, if you make a world large enough for this in Haven, too many complaints of the world being too big to cross or trade on echoes repeatedly until the next reset. (See w8, w11... well, more oceans dividing things this world, at least at the start.)
OMG, look what you have done. You have actually pushed me to start playing EVE so I could claim non-zero experience.
No, I do not agree, in many ways. Winner takes less in EVE. Not only there is highec which tones down newbie griefing and allows almost risk-free (though maybe limited) gameplay. There is also completely different death mechanics where on death player loses some equipment - possibly expensive, including implants, but player never loses skills. Then there is
insurance so a player can have covered part of empty hull cost.
Starter missions, if done properly give a couple of ships to play with, so a week-old player can already afford a few deaths without impending his progress too much. There is slowed-down siege mechanics which makes siege
last a day (
a week ??, my sources are confused) but concentrates action in three intense episodes (at least on paper). There is
asset safety mechanics so even losing a base will not lose stuff stored there, though it incurs 15% cost. Also the winner does not recover all loser's equipment and cargo, only part of it.
Given sufficient asset buffer (which one should have) a single player should be able to stand up and fight again on the same char in less than 15 minutes from a kill. That, BTW, greatly reduces need for alts. On the corporation level this might be quite different. But still, in theory it allows a killed player to take part again in the same siege wave which is good from brawling-for-fun perspective. YMMV though.
Summing it up: the winner gets less, the loser loses less, which translates to better attenuation in positive feedback which in turn puts the system closer to stability. It's not about the absolute size ot the pie, it's about the size of the chunk one can bite compared to the total pie chunks either side of the fight owns.
BTW EVE has it's
own problems quite similar to H&H problems, some of them being:
player retention,
inflation,
bots,
P2W. They even have their own
'reset now' threads.