Animals aren't dangerous enough after certain point in stats.
Animals should scale with opponents combat stats.
Like boars would have some bonus against players who have 100 uac instead of 1.
shubla wrote:Animals aren't dangerous enough after certain point in stats.
Animals should scale with opponents combat stats.
Like boars would have some bonus against players who have 100 uac instead of 1.
Zentetsuken wrote:shubla wrote:Animals aren't dangerous enough after certain point in stats.
Animals should scale with opponents combat stats.
Like boars would have some bonus against players who have 100 uac instead of 1.
but why? this is incredibly unrealistic and makes no sense
Why would their even be 500x stat super fox? That is so dumb. And what happens if somebody agrod this animal and then deagrod? Is the stats high until it despawns? What if more than 1 person agros? There is 100 reasons why this idea is super, super dumb.
A better way to make PvE harder would be to take the animals that are already meant to be threats like Trolls, Mammoths, Dungeon bosses, Whales, and maybe Bears and simply make them much, much harder to cheese. Make it so their meat and non-bone materials are relevant even in much later game recipes and make it so it's almost required to have more than 1 player versus these animals.
Also, rather than having the animals scale, it might be cooler and more fun to have them simply spawn in to the world at varrying stages of difficulty, like baby bears, enraged alpha bears, etc. etc.
They could be easily physically distinguished and greatly varying stats and butchering drops.
MagicManICT wrote:The whole idea behind the invention of the spear, sling, bow and arrow, etc. were as tools to improve hunting and make it less dangerous. To this day, hunters don't go wrestling bears to get meat.
Not really much point in putting the effort into it, though, as long as people are going to come up with exploits to avoid having to take any risk.
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