It'd be interesting methinks if for example: when a crop is growing it would slowly sap the quality out of the soil directly below it. But similar to variety bonuses, when you plant a new crop in the same square, some of the soil quality would be returned. Depending on what kind of crop it is, it could return more or less.
Like if you were to use a particular plot for tuber plants, and rotated out turnips, carrots, and beetroot. You would get some of the soil quality back that was drained, but not as much as if you were to transition inbetween say: flax, carrots, and pipeweed in the same plot.
Hell, you could get even more complicated with it and introduce different variables in the soil that support or inhibit the growth of a given plant type. Might add an extra layer to finding a good base location.
Lemme know what y'all think! Good idea? Stupid? Too much?
