Soil Quality and Crop rotation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Soil Quality and Crop rotation

Postby Steyve » Fri Nov 22, 2019 4:18 pm

In real life, dealing with crops requires you to pay mind to the nutrients that you're putting into the soil. If you replant with the same things in the same place too frequently, your soil will have been depleted of the stuff that the particular plant needs, and it will not grow so well or strong.

It'd be interesting methinks if for example: when a crop is growing it would slowly sap the quality out of the soil directly below it. But similar to variety bonuses, when you plant a new crop in the same square, some of the soil quality would be returned. Depending on what kind of crop it is, it could return more or less.

Like if you were to use a particular plot for tuber plants, and rotated out turnips, carrots, and beetroot. You would get some of the soil quality back that was drained, but not as much as if you were to transition inbetween say: flax, carrots, and pipeweed in the same plot.

Hell, you could get even more complicated with it and introduce different variables in the soil that support or inhibit the growth of a given plant type. Might add an extra layer to finding a good base location.

Lemme know what y'all think! Good idea? Stupid? Too much?

:D
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Re: Soil Quality and Crop rotation

Postby sMartins » Fri Nov 22, 2019 9:06 pm

Devs know very well the matter, they already implemented such thing in Salem, I personally like it but in practice it tends to be a bit convoluted .... tbh I'd like to have a simplistic/arcade version of that but it's not that easy to pull out.
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