by xTrainx » Fri Nov 29, 2019 4:26 am
i remember watching a video at the start of the whole archery being broken thing where a single archer took down 2 dudes chasing it with axes. Now, the first thing i though was "damn, thats cool" i really liked how different form normal combat was too. In a realistic scenario tho it makes sense that if you are running head first into an archer arrow you are bound to get hurt. The problem at that time i believe was because warriors didnt have much any option to do.
Archery can as it is can be fun without a full revamp if you just make it so shield can block arrows, you can just give it a high chance of doing it,but i would prefer if it was more like you choose a stand with a shield that will block arrows 100% but makes you slower or completely unmobile, then when chasing down an archer you would have to choose betwen the safety of the shield of having enough speed to catch up. If needed applying a temporary debuff to the archer that slows then down a bit after each shot should be beneficial too, so the chaser have more room to catch up.
on the matter of slings, people should be able to move while charging then, but maybe not turn, but thats just a secondary suggestion from me, i think except for the unholy quality butchering, slinging is good as it. but a rock quiver would be nice
Obligatory worry about botters: i dont think you can make autoblockers for this kind of system because when you shoot in this game it's almost instantly, unless you are shooting rocks. i also beliave not implementing something because someone would bot it is dumb and limits the game a lot, just let jorb nuke them from the sky
EDIT: while we are on it, i think if you are being engaged in a fight, close quarter archery should be harder than shooting close but not quite in your face, while slings should still have full force while in close quarter