
luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads
Granger wrote:luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads
You don't need to do that, simply check the road every some built markers by trying to travel back (and certainly abort that, to make it free).
And no: roads need to block on trees.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Granger wrote: roads need to block on trees.
Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
MagicManICT wrote:Granger wrote: roads need to block on trees.Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:MagicManICT wrote:Granger wrote: roads need to block on trees.Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.
A subtle line indicating the path between the two signs would be good, probably.
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