

luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads
Granger wrote:luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads
You don't need to do that, simply check the road every some built markers by trying to travel back (and certainly abort that, to make it free).
And no: roads need to block on trees.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Granger wrote: roads need to block on trees.
Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
MagicManICT wrote:Granger wrote: roads need to block on trees.Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:MagicManICT wrote:Granger wrote: roads need to block on trees.Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.
I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.
A subtle line indicating the path between the two signs would be good, probably.
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