Roads improvement

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Roads improvement

Postby luarocks » Fri Nov 29, 2019 6:34 am

Please make the roads non-blocking by trees! It's such a fcking hell to turn on the grid and bounding boxes when building roads and that still don't help! Thank you.

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Re: Roads improvement

Postby MrM » Sat Nov 30, 2019 4:09 pm

+1

It is a pain in the nanana indeed.
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Re: Roads improvement

Postby Granger » Sat Nov 30, 2019 9:01 pm

luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads

You don't need to do that, simply check the road every some built markers by trying to travel back (and certainly abort that, to make it free).

And no: roads need to block on trees.
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Re: Roads improvement

Postby Audiosmurf » Sat Nov 30, 2019 10:12 pm

Granger wrote:
luarocks wrote:It's such a fcking hell to turn on the grid and bounding boxes when building roads

You don't need to do that, simply check the road every some built markers by trying to travel back (and certainly abort that, to make it free).

And no: roads need to block on trees.

This. Really not a problem, it only takes a moment to check your work.
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Re: Roads improvement

Postby DDDsDD999 » Sun Dec 01, 2019 5:10 am

Sorry, game has to be as tedious as possible.
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Re: Roads improvement

Postby MagicManICT » Sun Dec 01, 2019 6:17 am

Granger wrote: roads need to block on trees.

Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.

I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.
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Re: Roads improvement

Postby Audiosmurf » Sun Dec 01, 2019 6:54 am

MagicManICT wrote:
Granger wrote: roads need to block on trees.

Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.

I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.

A subtle line indicating the path between the two signs would be good, probably.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Roads improvement

Postby Granger » Sun Dec 01, 2019 9:02 am

Audiosmurf wrote:
MagicManICT wrote:
Granger wrote: roads need to block on trees.

Audiosmurf wrote: Really not a problem, it only takes a moment to check your work.

I'm in agreement with this, but some better visual notification during the construction process would be extremely helpful.

A subtle line indicating the path between the two signs would be good, probably.

A suggestion that is only a few days days younger than the current road system.
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