by Fostik » Thu Dec 05, 2019 1:44 pm
I just hearing guys that thinks that if they have big sword/axe and tons of stats - everything in this game should belong to them. Forbidding walling will be just a handover all world resources to faggots with alts and timers, and groups of people in timezones that matches respawn time more than others.
There should be balance between players who able to wall and claim objects, and players that want to solve everything via pvp.
For example:
1. Add extra upkeep requirements for claim/village if there is local resources in claim/nearly to claim, rise online requirements for such claims. Say, after 1 week of inactivity it will start decaying.
2. Add extra zone around local resources, in which siege machines will have decreased cooldowns.
OR there can be planned periodical event in which objects near local resources will not be affected by claims, and siege machines will have no cooldown.
Also i think that local resources should be sparse in the world, but should give more resources and more often - to make holding and defending them reasonable.
Known as zunzon. Contact discord: zunzon.