How to make walling special resources not worth it

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How to make walling special resources not worth it

Postby overtyped » Mon Dec 02, 2019 6:45 am

What if ices and salts and such checked if they were walled by firing 100 invisible arrows in all directions from it's epicenter for 200 tiles in all directions, and if 69%+ of the arrows interact with a player object, then all the walls those arrows hit will then take a decay 50% decay tick? This could happen once every 8 real life hours.

Your counter argument might be, it would be abuseable because people would use this as a siege mechanic, and I would disagree, people aren't totally stupid and will just not build near those special resources for their permanent bases. Sure this might inconvenience mega villages, since it would be more difficult to find spots without salts etc, but in my opinion fuck them. Mega villages will end up ruling the game one way or another and don't need special consideration.

The exploit is if people build a wall that is 201 tiles around a resource to avoid the arrows then at least they have to vclaim all the walls and deal with increased upkeep, otherwise they will be repairing those walls all day everyday.
I wouldnt increase the arrows range more than 200 tiles, because it's still good to leave the walling option technically on the table for the peoples.
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Re: How to make walling special resources not worth it

Postby stya » Mon Dec 02, 2019 7:45 am

Not sure if trolling or just on drugs :?
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Re: How to make walling special resources not worth it

Postby overtyped » Mon Dec 02, 2019 1:25 pm

stya wrote:Not sure if trolling or just on drugs :?

its not a joke and im not on drugs.
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Re: How to make walling special resources not worth it

Postby wonder-ass » Mon Dec 02, 2019 1:49 pm

i suppose but wouldnt it just be easier if it decayed and spawned somewhere else keeping the mega villages happy and nerfing icicle hoarding?
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Re: How to make walling special resources not worth it

Postby overtyped » Mon Dec 02, 2019 2:20 pm

wonder-ass wrote:i suppose but wouldnt it just be easier if it decayed and spawned somewhere else keeping the mega villages happy and nerfing icicle hoarding?

NO!
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Re: How to make walling special resources not worth it

Postby maze » Mon Dec 02, 2019 4:19 pm

if you stop people from claiming them ~
Make an area of decay ~
~ people just claim around it.

Make Decay faster on mountains ~
~ fix and repair bots.

if you stop people from building on mountain ~
~ people complain that's their favorite place to build.

Honestly moving the resource is not a bad idea. but how to control it will kinda suck.
-where can the resource spawn? not claimed area. then to grief enemy claim the full mountain.

So then how? one semi solution but not 100%
First make the drain on authority more so that it can't be upheld by a bot or an active player. This solves the claiming part to a point.
Next make a new magic - if you can see a special resource you can click it and cast "seek a path to a great wonder" it would then try to path to the wonder. if it can't it will destroy the wall that blocks it. then trys to path again till it meets the special resource.
this would both fix you claiming on problem and wall; kinda, to a point.

they would still beable to make a giant claim around it and try to hide the special resources from your view so you can't click on it.

so what's the solution.
infant it's the same idea as overtyped solution.
Every 24 hours or possibly (00:00 game time) special resources does a "pathing" check to the nearest water.
the path will not destroy walls and will try to maze around to find water, however if the path is unable to because the special resources is blocked, it will then destroy the wall that is the shortest route to the water. (if people know how pathing works block by block then I wont need to explain this)
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Re: How to make walling special resources not worth it

Postby Headchef » Mon Dec 02, 2019 4:55 pm

Personal claim
Village claim
Resource claim

The last can be a significantly easier to overtake version compared to personal and village because it's clear that it's noones home, just establishing control over a resource.

Then make option to challenge the resource, counting down a yet to be determined time, or timeframe, can be thought of later anyway.

Link villages to resource claims and the ''upkeep'' could be drained from village authority since it serves no real purpose anyway, bigger villages who would compete for this things have the village auth full permanently anyway.

This also gets rid of the current necessity to make multiple villages just for the sake of claiming this resource.

Making valuable things be determined at random or giving anyone access makes no sense.

And if for example some noob claimed over a 90q pit clay then to need to destroy his actual village to get to it is also harsh and unnecessary.

So we need resource claims and village claims should no longer be able to cover natural resource at all.

Counter argument of ''but those who win will win more'' can be negated when combat turns out more skillful or whatever while also increasing diminishing returns greatly so after a while it's just about how many competent players each side has on near-cap accounts.

Think it's good if 500 stat would be cap for eachother in pvp for example so it's low and accessible, while stats against monster/dungeon would still scale so people get an advantage there.

Seems off topic but everything's intertwined..
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Re: How to make walling special resources not worth it

Postby xTrainx » Mon Dec 02, 2019 6:30 pm

make dryads the one who fill that shit, if they can't get in, they don't refill
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Re: How to make walling special resources not worth it

Postby Headchef » Mon Dec 02, 2019 6:36 pm

xTrainx wrote:make dryads the one who fill that shit, if they can't get in, they don't refill


serves literally 0 purpose because open visitor gate is same thing as closed walling
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Re: How to make walling special resources not worth it

Postby MagicManICT » Mon Dec 02, 2019 11:23 pm

hasn't someone mentioned doing a resource claim before? It certainly makes more sense if it's easily challenged. Of course, that would make a village like mine a bit awkward since our founder decided to use a geyser as a focal point for the village decor...
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