Fostik wrote:Java is very current technology, there is nothing wrong with engine choice.
shubla wrote:also the reason why java was used in first place no longer exists (1 click launch jnlp) also there are some quite stupid things that oracle has done recently with licensing and other things...
Devs should have coded the client from scratch when they started rendering rewrite, but I think that they are deep in sunk cost fallacy now, too late to turn back.
loftar wrote:I'm not even sure how I'd replicate that on other platforms with less than either including a full copy of LLVM with the client or pre-compiling all dynamic code for all possible combinations of hardware and operating system that it might run on.
shubla wrote:Performance is not as good as alternatives
loftar wrote:There are also other reasons for using Java, most importantly the ability to dynamically load code in a platform-independent manner.
loftar wrote:There are also other reasons for using Java, most importantly the ability to dynamically load code in a platform-independent manner. I'm not even sure how I'd replicate that on other platforms with less than either including a full copy of LLVM with the client or pre-compiling all dynamic code for all possible combinations of hardware and operating system that it might run on.
magicman wrote:You need to dig up the performance reports. Loftar posted them at one point on the forums some years ago.
shubla wrote:Though I somewhat agree that HnH should not use some ready-made game engine, at least with smaller game engines (like the one that swampmonster linked) there is a chance that they just stop maintaining it or something...
Users browsing this forum: Claude [Bot], Google [Bot], PetalBot [Bot] and 68 guests